3rd September 2003, 11:06 AM
Quote:I bet.
I REALLY wish you'd stop reading more into what I say than what I mean! It is really annoying... that is ALL I MEANT!
As in, you may dislike them but there is a sizable fanbase that DOES like real space sims. And since the X-Wing series is one of the most liked ones (along with Freespace)...
Quote:I'm not talking about mainly just playing one series for a long time, I'm talking about playing many games in the genre for more than two hours each.
I'd love to have some more games in the genre, but I can only afford so much...
Quote:So they can't make better combat systems as they improve as developers?
Of course they can, but their previous works will still greatly affect their future games...
Quote:I like the genre for different reasons, but it wasn't really until Freespace and Freelancer that I started to truly like the combat.
And I instantly loved everything about TIE Fighter from within a few minuites of playing the game. And still do, seven years later.
Quote:There is a way of tracking enemies but it's not nearly as easy as using a radar, but works remarkably well.
And you can change the perspective with a simple button press! You really didn't play the game, did you??
Its those arrows on the edges of the screen, right? Yeah, not nearly as good as radar... which is why you NEED to use the third-person view -- you just can't see enough in the cockpit with no radar! You need radar in a cockpit game to be able to really track enemies... if you don't have it the restricted views of a cockpit make it a not very good choice when compared to third-person. Freelancer is just like that...
Quote:There's no way you would have been able to switch between flying and using the on-screen display (which could only be done with a mouse) with a joystick. And then what about the side burners (strafing) and sliding? Definitely would not work with a joystick, which is why the developers made it a keyboard-and-mouse-only game.
And again, there IS a cockpit view, which you would have noticed had you actually played the game for more than a few moments!
Strafing... they could do it (strafing). Maybe put it on the rudder controls, or the hat-switch? Not sure... but its not too hard, if you assume that people have a decent joystick...
And as I said, the cockpit mode is near-useless. Just like the third-person mode in TIE Fighter...
As for switching between mouse and joystick... that is a better point. I'm sure they could do it, but it'd require a lot more keyboard shortcuts and interface complexity.
Quote:*tsk tsk tsk*
ABF, that review is from Ivan Sulic, the idiot who left the site because many readers bashed him for making such stupid reviews, among other reasons.
Given that he really likes this genre (space sims as well as mech games), I'd say he was a good choice to do the review... and those comments about Diablo are accurate! Every review I've read agrees on the basic idea that the combat is simple but other stuff makes the game great...
Oh, and you got to admit that he wasn't talking about the multiplayer...
Quote:You try not to grade others? What on earth are you talking about?
I pointed out that you're a hypocrite, which you are.
Judging other people's game likes/dislikes against something as biased as my opinion... sure, I'll comment about it and say something, but saying like you do that it makes them stupid and that their opinion is totally wrong? No, I don't think I do that. At least not very often...
Quote:Yeah, see how easy it is for me to do the same to you! I was showing how much of a hypocrite you are!!
Huh?
No, it just shows how you don't read my posts well enough...
Quote:Sorry, but YES. I'm talking about the main combat here, not just power management. Stuff like X-Wing and WC have very, very simple combat. There's accelerate, brake, turn, and shoot.
And as everything I've said points out pretty clearly, Freelancer's combat is quite definitely simpler than that. I really don't see how that is up to question...
Oh, and you simplify standard space sim combat more than you sensibly can or should...
Quote:When I know a lot about the topic we're arguing about and you don't, so that most certainly DOES make me more "qualified" than you.
But when I know as much about the topic as I do with this one, not so much that it automatically makes you right, that's for sure!
Quote:Yeah it did.
No it most certainly did not.
Quote:You make it sound like you look in space for the other ship, when all you do is track it on radar and turn towards the dot... turn, fire, accelerate, fire, turn, brake (if you're going a lot faster than them you've got to slow down to be able to hit them much...), etc... switch weapons, reinforce weak shields...
That's the comment that brought on your 'dont comment on what you don't know' comment again. Except that its describing TIE Fighter... and not one word there talks about Freelancer. Making it clear you didn't read my post well enough...
Quote:What?
I said where I am in TIE Fighter and that I like the Missile Boat. You respond by saying that 'nope, because you can't fire missiles in Freelancer' or something like that, totally missing the point of my comment... then I reply showing how your dumb comment misses the point of what I was saying and you're confused?