2nd September 2003, 8:36 PM
Quote:I doubt your claim that everyone prefers X-Wing's combat style.
But I didn't say that, and never implied it! I just said that lots of people like space sims!
Quote:ALL games are optional! Nobody is forcing you to play games, and when you play Mario Sunshine nobody is forcing you to jump, either!
Okay, its a dumb point. But its still true. :p
Quote:You haven't played enough space sims long enough.
Since 1996 isn't long enough?
Quote:Boy, you have extremely poor comprehension skills! Only some of the Wing Commander designers worked on the Privateer games, and I never said anything about the team's previous game having WC-esque combat. You're continuing to make shit up, like always.
Okay, you are right -- I said that it was by the Wing Commander team and was wrong, it wasn't, it was by the Privateer team. But my point still stands... as in, its in the same tradition and the combat is a decendant of those games...
Quote:Um, no.
Your claims you like this genre seem ... doubtful ... if you dislike the cornerstones of the genre!
Quote:Ooh, you read a review from crappy Gamespot and you played the game for a whole TWO HOURS! That sure makes you more of an authority on the subject than me!
What on earth does radar have to do with complexity?? The lack of a radar in the game actually makes it tougher, as finding enemies isn't as simple as looking at a little radar.
Examples of how it radically alters the genre. And I seem to remember that the game does have a way of tracking some enemies who aren't on the screen, I think...
Oh, one other thing. The third-person viewpoint. That is at least as important as any of those other main factors for why it doesn't work as well... third person is just wrong on so many levels for anything even pretending some kind of immersion!
Quote:The CONTROLS WERE BUILT AROUND THE MOUSE AND KEYBOARD SET-UP AND WOULD NOT WORK WELL WITH A JOYSTICK!!! How many more times do I have to repeat that before it gets into your thick skull?? You need to switch from flight to using the mouse to navigate the on-screen display seemlessly, and sliding would be impossible with a joystick. Having joystick support just to please a few whiny little punks would have greatly limited the gameplay.
Limited??? No, I think it would have made it so much more fun... that and a good in-cockpit viewpoint...
Quote:They're referring to how multiplayer works, Einstein.
Sorry. You are wrong. Try reading this...
http://pc.ign.com/articles/387/387303p3.html
Quote:YOU are telling ME this??!! Mr. "The combat sucks because I SAY SO!!"??!!!
Example #436,653,879,235 of why ABF is the biggest hypocrite in the world.
I try not to grade others based on my opinions in these arguements... you do not.
Quote:Wow, I guess the millions of people in the world should stop playing the game because ABF says it's no fun!
Just because you suck at a game doesn't mean that it's bad.
That's exactly what I said, if you read my post!
Quote:Yes, altough I don't like the MS Flight Sims. IL-2 Sturmovik is fun.
I have an ancient version of MS Flight Simulator (v3.0), and I used to find it fun to fly around sometimes... not for long periods of time or anything, but its kind of fun. Its just lacking action... :)
Quote:So real sims are too tough for you. Why doesn't that surprise me?
Still, I've tried demos of some of them... some I liked. I don't have any true flight sims though because I can't get anywhere near all the games I want to get...
Quote:Uh, yes it does. When you lack experience with the game you are arguing about you look like a complete moron.
If I hadn't played the games, maybe... but I have! Less than you... yes, for many of the games. But I HAVE played them.
Quote:The X-Wing series, along with most space sims, has very simple combat. You haven't experienced anything more than the most simple form of Freelancer's combat because you didn't play the game for long enough. I'm also sure that Gamespot didn't get very far.
I somehow doubt that IGN and Gamespot stopped after a few hours... sorry, but NO. There is just no sane way to say that Freelancer has deeper combat than mainline space sims.
Quote:Well I am sure. WCP and Starlancer have simpler combat than Freelancer, no question about it.
I haven't played either in a long time and never played them for that long, so I can't really comment.
Quote:Correction: I have more experience with these games, I enjoy sim-heavy games more than you do, and I play lots of games from different genres with complex fighting systems. So I'm right.
More knowledge with some games does not make you so vastly more qualified that my arguements aren't reasonable. I know that with plenty of other games I have far more experience than you...
Quote:I was referring to your Freelancer remarks.
The thing you quoted never referred to Freelancer though...
Quote:Riiiight.
Of course Freelancer has missiles, I used them in the game! As for if it has a Missile Boat-type craft, I have absolutely no idea so I won't say one way or the other... all I was doing was saying that that's the part of the game I was in... and that I love the Missile Boat. Its my favorite Star Wars fighter in any of these games...