2nd September 2003, 5:34 PM
Quote:Are you doubting that lots of people love space sims? Are you insane?
:bang: :bang: :bang: :bang: :bang: :bang: :bang:
I doubt your claim that everyone prefers X-Wing's combat style.
Quote:But it IS optional! I never said that it was the majority of the gameplay or something... actually, I said it wasn't. I just said that its optional... whcih IS technically correct...
ALL games are optional! Nobody is forcing you to play games, and when you play Mario Sunshine nobody is forcing you to jump, either!
Quote:I've played more than that. And none of them are as good as TIE Fighter.
You haven't played enough space sims long enough.
Quote:Ah, but you said that since it was from the Privateer team the combat wasn't Wing Commander-eque... now you prove yourself wrong by admitting that that team's previous games had Wing Commander style combat...
Boy, you have extremely poor comprehension skills! Only some of the Wing Commander designers worked on the Privateer games, and I never said anything about the team's previous game having WC-esque combat. You're continuing to make shit up, like always.
Quote:Its a classic formula that works just as well now as it did ten years ago.
Um, no.
Quote:I just don't understand you. I've read plenty of reviews of this game, and played it for several hours... all of that agrees -- the combat can be fun, and might be challenging sometimes, but in no way is it either complex or very deep. No power management, no radar, you can shoot at anyone on the screen, etc... its so simple! Sure, I'm sure it gets hard... but that isn't the point here. Harder simple combat is still simple combat.
Ooh, you read a review from crappy Gamespot and you played the game for a whole TWO HOURS! That sure makes you more of an authority on the subject than me!
What on earth does radar have to do with complexity?? The lack of a radar in the game actually makes it tougher, as finding enemies isn't as simple as looking at a little radar.
Quote:Oh, and without joystick control, radar, or power management, the combat is lacking so much... there's only so much they can do to make up for it, and while they do what they can pretty well its just not enough to even remotely convince me that it was a good idea to do the game that way.
I just have vastly more fun using a joystick to rotate my ship, aim at enemies, track them, and shoot them down than I do using WASD and the mouse to move (up/down/left/right/sidestepping (something that starfighters should NEVER be able to do! Stupid FPS-inspired controls...)! By far!
The CONTROLS WERE BUILT AROUND THE MOUSE AND KEYBOARD SET-UP AND WOULD NOT WORK WELL WITH A JOYSTICK!!! How many more times do I have to repeat that before it gets into your thick skull?? You need to switch from flight to using the mouse to navigate the on-screen display seemlessly, and sliding would be impossible with a joystick. Having joystick support just to please a few whiny little punks would have greatly limited the gameplay.
Quote:IGN's review mentions Diablo (in that the combat is simple but other things make the game worth playing), and I certainly see their point.
They're referring to how multiplayer works, Einstein.
Quote:Once again, you are taking personal prejudices and applying them to others like they should be the same for everyone.
Just because YOU dislike the combat in real space flight sims doesn't mean that it is BAD. Or that OTHERS should also dislike it. It just means YOU dislike it. Nothing more...
YOU are telling ME this??!! Mr. "The combat sucks because I SAY SO!!"??!!!
Example #436,653,879,235 of why ABF is the biggest hypocrite in the world.
Quote:Gran Turismo just isn't fun... I've played it a few times... maybe it just requires more time and patience, I don't know. I have played some other sim-like racers, though, and find them hard to get used to... not bad games, just hard to learn to play well.
Wow, I guess the millions of people in the world should stop playing the game because ABF says it's no fun!
Just because you suck at a game doesn't mean that it's bad.
Quote:Oh, and so you have played lots of true flight sims, then? I didn't know you enjoyed that genre... because if you haven't, that whole thing there is pretty hypocritical...
Yes, altough I don't like the MS Flight Sims. IL-2 Sturmovik is fun.
Quote:Also... I have played a lot of games. Have I played lots of time in those games? No, mostly it was just demos... but I have played a lot of demos, over the four-plus years I got PC Gamer and other mags with demodiscs... including some more sim-like racers. I quickly get frusterated at spinning into the dirt on every turn and give up... as for flight sims, I've liked some of the more arcadish ones, but the hardcore ones are just too high on the learning curve scale to be worth learning...
So real sims are too tough for you. Why doesn't that surprise me?
Quote:Just because I haven't played as many hours in some of these games doesn't mean that I have no clue what they are about. Oh, and I could turn this around -- have you played most of the games that I have in these genres? I doubt that...
Uh, yes it does. When you lack experience with the game you are arguing about you look like a complete moron.
Quote:As for combat complexity. I know X-Wing doesn't have the deepest combat. If it was a hardcore sim it'd be far harder to play... none of the space sims are hardcore sims. The closest things there are are I-War and Battlecruiser... so comparing them directly to other genres which DO have lots of harder-core sims is just wrong. X-Wing may be simple in comparison to Falcon 4.0, but not especially when compared to I-War... which unlike Falcon is in the same subgenre.
Oh, and I have played I-War, but not Battlecruiser.
The X-Wing series, along with most space sims, has very simple combat. You haven't experienced anything more than the most simple form of Freelancer's combat because you didn't play the game for long enough. I'm also sure that Gamespot didn't get very far.
Quote:Well... that depends. Freelancer is deeper than a Wing Commander I, but Wing Commander Prophecy or StarLancer? I'm not so sure...
Well I am sure. WCP and Starlancer have simpler combat than Freelancer, no question about it.
Quote:Only in your mind where you see nonexistant complexity...
Correction: I have more experience with these games, I enjoy sim-heavy games more than you do, and I play lots of games from different genres with complex fighting systems. So I'm right.
Quote:Huh? That thing you quoted there was a description of TIE Fighter's combat... I've spent dozens of hours in that game! And I was replying to a quote specifically about X-Wing! So your 'you haven't played that' thing it totally wrong here, OB1.
I was referring to your Freelancer remarks.
Quote:Never said that, I was just saying that's where I am in the game, that's all...
Riiiight.