2nd September 2003, 10:22 AM
Quote:I'm not missing your point, its just totally wrong. X-Wing dogfighting isn't dull! Not even close! Freelancer's dogfighting bored me, so did Wing Commander and Starlancer... but X-Wing? Absolutely not. I love it... 'dull' it most certainly isn't. Its not that slow -- I'd say the pace is just right. Boring? Not for me, that's for sure... and the enemy AI isn't the best, but its good enough... they dogfight pretty well, I'd say. I certainly have always had a lot of fun dogfighting in those games.
You're obviously not a dogfighting kind of person. The only reason you like the X-Wing combat is because of the power management.
Quote:Minuites? I played Freelancer for a couple of hours... enough to see what the combat was like, certainly.
Oh wow, so because you played Freelancer for a couple of hours you know how much longer non-linear space sims are than linear ones?
Quote:Uhh... different from other space combat games? Maybe... but its not TOTALLY new. As I said, I'd say that its got a combat that takes Wing Commander, adds some Descent, and changes it a bit... I know you think it is nothing like Descent, but the connection seems pretty clear to me...
Well let's see... the ships control nothing like the ships in either WC or Descent, the way you shoot is nothing like WC or Descent, the way you dogfight is nothing like WC or Descent... so yeah, you're totally right! They're exactly alike!
Quote:Oh, and Wing Commander isn't X-Wing without power management. The ships contol quite differently in Wing Commander! And the whole style of the missions is so different... the ships aren't just X-Wings with no power management. And the missions... well their whole style is very different from the X-Wing mission style. (ie the way they are laid out, how often and where you fight, etc...) I don't see how you can just simplify the differences between those series to one thing... it makes no sense!
Oh, and as it went on the Wing Commander controls got somewhat more complex, but the missions stay simple in comparison to X-Wing, I'd say.
I'm talking about the dogfighting, not the missions. Wing Commander's combat really is just X-Wing/TIE Fighter's combat but without the power management. Sure the WC ships control better but everything else is the same. Both games have very dull dogfighting.