1st September 2003, 10:38 PM
Quote:But when you seperate them the combat doesn't just get simpler, it becomes a totally different thing -- managing your lazer and shield power is so important to combat that without it yes, the game would be fairly simple. But it also wouldn't play anything like X-Wing, so its a pointless arguement!
Oh yeah, and its Wing Commander/Starlancer/Freelancer that has stupid dogfighting, not X-Wing. Unlike the dogfighting in those games, X-Wing's is actually fun and challenging...
So you turn slow, sorta. So? That's how they handle! The planes feel perfect that way!
You're missing my point, as usual. Am I going to have to go on for another ten pages before you begin to understand what I'm saying (like with the text-based game debate)???
The dogfighting in the X-Wing series is very dull. It's slow, boring, and the enemy AI is crap. The only thing making it interesting is the power managment. X-Wing is most definitely not the dogfighter's game.
Quote:No.
Great rebuttal!
So remind me again, how many open-ended space sims have you played for more than a few minutes??
Yeah, that's what I thought.
Quote:the CONTROLS are different. The way the ships fly? The pace and style of the combat? All that stuff is pure Wing Commander, no question.
Using a joystick would be good, and I don't think it'd mean a change THAT huge...
You're absolutely insane. The combat in Wing Commander is just the combat of X-Wing but without the power management. The combat in Freelancer is like no other space/flight combat game ever made.