1st September 2003, 10:28 AM
Quote:For purposes of this debate, you can seperate the two!!
The dogfighting itself is crap! Very dull, very slow combat. If that's your thing then fine, go ahead and like all the crappy dogfighting you want.
But when you seperate them the combat doesn't just get simpler, it becomes a totally different thing -- managing your lazer and shield power is so important to combat that without it yes, the game would be fairly simple. But it also wouldn't play anything like X-Wing, so its a pointless arguement!
Oh yeah, and its Wing Commander/Starlancer/Freelancer that has stupid dogfighting, not X-Wing. Unlike the dogfighting in those games, X-Wing's is actually fun and challenging...
So you turn slow, sorta. So? That's how they handle! The planes feel perfect that way!
Quote:No, they are most definitely extremely short compared to non-linear space sims.
No.
Quote:Sorry... but yes, you're talking about of your ass now. You even said yourself that the controls are completely different, stupid! The way the ships control is as different from Wing Commander and X-Wing as Mario Sunshine is to Eternal Darkness. The difference is huge, and using a joystick would not work at all.
the CONTROLS are different. The way the ships fly? The pace and style of the combat? All that stuff is pure Wing Commander, no question.
Using a joystick would be good, and I don't think it'd mean a change THAT huge...