1st September 2003, 10:08 AM
Quote:But the power management is a huge part of the combat! It is included in "the actual combat"! It has to be, since they are so integrated! I just don't see how you can seperate them like that and make any sense...
And anyway, the dogfighting is a lot of fun in that game... not just power changing, but the dogfighting itsself -- chasing enemies, trying to get behind them, etc... its a lot of fun! Not dull by any stretch of the imagination... I certainly never have gotten bored of chasing and shooting at enemies...
:hammer: :hammer: :hammer: :hammer: :hammer: :hammer:
For purposes of this debate, you can seperate the two!!
The dogfighting itself is crap! Very dull, very slow combat. If that's your thing then fine, go ahead and like all the crappy dogfighting you want. :ass:
Quote:Okay... but I doubt very much that they are 'extremely' short compared to anything. Except maybe MMORPGs...
No, they are most definitely extremely short compared to non-linear space sims.
Quote:Sorry... but no. It is a clear extension of joystick-based Wing Commander combat! Modified a lot? Yes. But not so much that it is unrecognizable...
Sorry... but yes, you're talking about of your ass now. You even said yourself that the controls are completely different, stupid! The way the ships control is as different from Wing Commander and X-Wing as Mario Sunshine is to Eternal Darkness. The difference is huge, and using a joystick would not work at all.