31st August 2003, 3:43 PM
Quote:No no, I like the power management as it adds a lot to the game, but what I am saying is that it's really a seperate thing from combat and that the combat itself is very dull.
I don't see how you can possibly seperate the combat from the power management. The combat without it wouldn't just be simpler -- it'd be changed beyond any recognition of what it is. It wouldn't even remotely be like the combat as it is... you can't just take it apart like that!
Quote:They're not exactly laugh-out-loud jokes...
I'm not very good at that kind of thing...
Quote:Yes, which is why I'm saying that the game themselves aren't nearly that long.
True... but still, they're pretty long as far as linear games go, you can't deny that!
Quote:Cheap compared to real flight sticks that are in real planes.
I know... :)
But still, its leaps and bounds better than keyboard and mouse.
Quote:Sure using a joystick can be more immersive just like using a racing wheel with Gran Turismo makes it a much better game, but then I definitely would not want to play Mario Kart or F-Zero GX with a racing wheel because they were made with a controller in mind and work very well with them. I do not miss using my racing wheel when I play MK or FZ-GX.
Neither do I, but I'm sure that if I liked more realistic racing games I'd want a wheel... just like how I don't use a joystick for Rogue Squadron, since its made for a gamepad, but I do for X-Wing, since its made for a joystick...
Quote:You are fighting the controls more in the X-Wing games then you are fighting the actual enemy ships. Since the controls are so slow you're really battling with that instead of the enemy craft.
I just can't see characterizing the combat in X-Wing like that at all...