31st August 2003, 3:02 PM
Quote:Oh, I get what you are saying, very clearly.
You hate power management.
I, however, think its great and that the depth it adds to flightsims is something that is a big part of what makes the games fun...
No no, I like the power management as it adds a lot to the game, but what I am saying is that it's really a seperate thing from combat and that the combat itself is very dull.
Quote:As opposed to shoot, turn quickly, rotate, shoot?
As opposed to accelerate, strafe, slide, brake, turbo, all while being right on the tail of an enemy (depending on how smart he is, of course) like you see in movies and such. The combat in Freelancer is more like the Jango vs. Obi-Wan space battle in AotC. Just imagine what AotC would have been like if the combat were like TIE Fighter. :sleep:
Quote:Actually, sometimes I am. You just refuse to acknowledge it whenever I am joking..
They're not exactly laugh-out-loud jokes...
Quote:I should hope by now you know that I play games slowly...
Yes, which is why I'm saying that the game themselves aren't nearly that long.
Quote:Cheap? I was when I first got TIE Fighter, but in '97 I got a nice $50 or $60 joystick... sure its old now, but the MS SideWinder 3D Pro is still a solid, good quality stick.
Cheap compared to real flight sticks that are in real planes.
Quote:And say what you will but the fact remains using a joystick is more immersive, more challenging, and just plain more fun than a mouse! For me, anyway...
Sure using a joystick can be more immersive just like using a racing wheel with Gran Turismo makes it a much better game, but then I definitely would not want to play Mario Kart or F-Zero GX with a racing wheel because they were made with a controller in mind and work very well with them. I do not miss using my racing wheel when I play MK or FZ-GX.
Quote:"fight the controls" in X-Wing? Huh? Uhh... no... the controls are not too complex. You just memorize about a dozen keyboard keys and it plays great... I can still remember what most of the important controls in TIE Fighter are... so I have no idea what you mean about fighting the controls. Complex? Sure! But its got lots of stuff to control, so that's understandable... and once you get up the learning curve its no problem. As for turning the ship in combat... they turn slowly? Well.. yeah... sorta. When they are moving fast they turn much wider and are harder to get behind someone, then when you slow down you react better... but I think the turning is great. The game works great with the ships controlling at the speed they do now... changing it would NOT be a good idea. I wouldn't want X-Wings to turn fast!
You are fighting the controls more in the X-Wing games then you are fighting the actual enemy ships. Since the controls are so slow you're really battling with that instead of the enemy craft.