31st August 2003, 12:54 PM
Quote:You don't get what I'm saying. Again. What I'm telling you is that the power management is there is to make the combat somewhat complex. Yes it is important, but only because that's the only way they could make it more complex.
Oh, I get what you are saying, very clearly.
You hate power management.
I, however, think its great and that the depth it adds to flightsims is something that is a big part of what makes the games fun...
Quote:The combat itself is deeper. The combat in X-Wing is just shoot, turn real slowly, shoot, turn, repeat.
As opposed to shoot, turn quickly, rotate, shoot?
Quote:You're not a joking kind of person.
Actually, sometimes I am. You just refuse to acknowledge it whenever I am joking.. :bang:
Quote:Not that long. It should only take a couple of months to beat them.
I should hope by now you know that I play games slowly... :)
Quote:Oh pul-leez, you're using a cheap little joystick to play the games! It doesn't feel like you're in an actual spaceship, just like playing Pong with a joysick didn't make me feel like I was a real tennis player or anything like that.
It is absolutely about bad control vs. good control. In Freelancer you have to fight the good enemy AI (a few hours into the game), while in X-Wing you have to fight the crappy controls. It's as simple as that.
Cheap? I was when I first got TIE Fighter, but in '97 I got a nice $50 or $60 joystick... sure its old now, but the MS SideWinder 3D Pro is still a solid, good quality stick. :)
And say what you will but the fact remains using a joystick is more immersive, more challenging, and just plain more fun than a mouse! For me, anyway...
"fight the controls" in X-Wing? Huh? Uhh... no... the controls are not too complex. You just memorize about a dozen keyboard keys and it plays great... I can still remember what most of the important controls in TIE Fighter are... so I have no idea what you mean about fighting the controls. Complex? Sure! But its got lots of stuff to control, so that's understandable... and once you get up the learning curve its no problem. As for turning the ship in combat... they turn slowly? Well.. yeah... sorta. When they are moving fast they turn much wider and are harder to get behind someone, then when you slow down you react better... but I think the turning is great. The game works great with the ships controlling at the speed they do now... changing it would NOT be a good idea. I wouldn't want X-Wings to turn fast!