29th January 2003, 6:59 AM
(This post was last modified: 29th January 2003, 7:19 AM by Private Hudson.)
Just to add to that, Wetwall.
![[Image: sh3_screen009.jpg]](http://image.com.com/gamespot/images/2003/news/01/22/silenthill3/sh3_screen009.jpg)
![[Image: silenthill3_screen003.jpg]](http://image.com.com/gamespot/images/2003/news/01/16/konami/silenthill3_screen003.jpg)
![[Image: silenthill3_screen001.jpg]](http://image.com.com/gamespot/images/2003/news/01/16/konami/silenthill3_screen001.jpg)
![[Image: silenthill3_screen012.jpg]](http://image.com.com/gamespot/images/2003/news/01/16/konami/silenthill3_screen012.jpg)
![[Image: silenthill3_screen004.jpg]](http://image.com.com/gamespot/images/2002/vgnews/121802/silenthill3/silenthill3_screen004.jpg)
![[Image: silenthill3_screen003.jpg]](http://image.com.com/gamespot/images/2002/vgnews/121802/silenthill3/silenthill3_screen003.jpg)
Note: I didn't really post these pics for any real reason, I just think they are funky.
Also note: SH3 has a lot of environments where the same texture is not used twiced. Although, this is most likely due to layering (having one texture layer for tiles, another for rust/blood/grime etc)
Also note the outdoors screenshot that I posted for "big". I believe Weltall was adressing the "complex" issue. And they are as detailed, and as large as any of the environments shown in RE4 thus far.
But everyone knows what the environments will be like in SH3. Most of the outdoors and large environments will be shrowded in fog (this time, it will most likely be shadow, as far as I can tell).
Will the (visable) environments end up being as large as those in RE4? Probably not, I'm not that naive. But what will be going on inside those environments, we won't know for sure until both games are released. At least, RE4 is uncertain.
It's also very stupid to be judging either of the game from pics. We all know that Resident Evil 4 is an equisit piece of beuty to look at in motion, those pics, however, aren't anything special. The same applies to SH3.
In the end, the games are very comparable. And both are arguably two of the best looking games made thus far on a home videogame console, that's all my point ever was. You can keep trying to find fault in SH3's graphics all you want, but they are impeccable and comparable to both RE4 and Splinter Cell (can't use SC!) in everyway.
![[Image: sh3_screen009.jpg]](http://image.com.com/gamespot/images/2003/news/01/22/silenthill3/sh3_screen009.jpg)
![[Image: silenthill3_screen003.jpg]](http://image.com.com/gamespot/images/2003/news/01/16/konami/silenthill3_screen003.jpg)
![[Image: silenthill3_screen001.jpg]](http://image.com.com/gamespot/images/2003/news/01/16/konami/silenthill3_screen001.jpg)
![[Image: silenthill3_screen012.jpg]](http://image.com.com/gamespot/images/2003/news/01/16/konami/silenthill3_screen012.jpg)
![[Image: silenthill3_screen004.jpg]](http://image.com.com/gamespot/images/2002/vgnews/121802/silenthill3/silenthill3_screen004.jpg)
![[Image: silenthill3_screen003.jpg]](http://image.com.com/gamespot/images/2002/vgnews/121802/silenthill3/silenthill3_screen003.jpg)
Note: I didn't really post these pics for any real reason, I just think they are funky.
Also note: SH3 has a lot of environments where the same texture is not used twiced. Although, this is most likely due to layering (having one texture layer for tiles, another for rust/blood/grime etc)
Quote:Originally posted by Nintendarse
If I say, "big environment" and the best thing you can come up with is your local video store, I suggest that you need to get out a bit more. That picture fits the "complex" aspect, but is it "big?" The room also has a very "cardboard" look to it. I mean, to me, it's quite obvious that the stacks of magazines are simply rectangular prisms with muddy textures on them. It's not as convincing as Resident Evil 4. But maybe it's just me.
Also note the outdoors screenshot that I posted for "big". I believe Weltall was adressing the "complex" issue. And they are as detailed, and as large as any of the environments shown in RE4 thus far.
But everyone knows what the environments will be like in SH3. Most of the outdoors and large environments will be shrowded in fog (this time, it will most likely be shadow, as far as I can tell).
Will the (visable) environments end up being as large as those in RE4? Probably not, I'm not that naive. But what will be going on inside those environments, we won't know for sure until both games are released. At least, RE4 is uncertain.
It's also very stupid to be judging either of the game from pics. We all know that Resident Evil 4 is an equisit piece of beuty to look at in motion, those pics, however, aren't anything special. The same applies to SH3.
In the end, the games are very comparable. And both are arguably two of the best looking games made thus far on a home videogame console, that's all my point ever was. You can keep trying to find fault in SH3's graphics all you want, but they are impeccable and comparable to both RE4 and Splinter Cell (can't use SC!) in everyway.
If i had a dollar for every time i ran out of hair in the middle of a spoon making contest id only eat your children with a side of slaw and THOSE ARENT PILLOWS!!