29th January 2003, 3:33 AM
(This post was last modified: 29th January 2003, 3:41 AM by Private Hudson.)
Quote:Originally posted by OB1
Seriously though, what on earth makes you believe that it's cel-shaded?
First link I came across, from TechTV.
Quote:The graphics will also go through a major overhaul with cleaner visuals and selective cel-shading, especially with the explosions and character models.
So Cel-Shading has been selectively implemented, with all the effects, and character models. The environments, I would imagine, are not.
![[Image: 3389137.jpg]](http://www.techtv.com/graphics/extendedplay/3389137.jpg)
Seriously, that doesn't look Cel-Shaded to you? Albiet a different technique of Cel-Shading (the one Celda uses, without the back lines) If you don't see that as CS, then you don't have eyes (yet, you later claimed to have!!). And from every video I've seen, the mechs look just as similar to that. But given the detail, and less colorful design of them, I can see how you would think they are polygonal.
Quote:doesn't look convinving from a polygonal standpoint? WTF? Is that supposed to make any sense?
I meant it could fool you into being polygonal.
Quote:Show me one single screen shot of a big, complex environment in SH 3 and I'll shut up.
![[Image: sh3.jpg]](http://www.gametrigger.net/message/images/sh3.jpg)
Quote:The PS2 is the most difficult of the three systems to develop for. Just about every major developer has already states that developing for the PS2 is a humongous pain in the ass. Finding a way to make games look anti-aliased was in itself a huge task for many developers. Making textures look passable is also a big problem. There is nothing good about the PS2 hardware compared to the GC and X-Box hardware, and there are no PS2 games that look as good as the best GC and X-Box games.
They were, yes. They were struggling with the freedom they were given. They were struggling with the potential of the system. Sony released NO LIBRARIES with the console (assuming the developers didn't want any, long story). Now that the developers have come up with their own libraries, nobody is complaining anymore, are they? Yet they still keep finding ways to tap more and more out of the machine.
And I've already shown that there are, and will continue to be.
Quote:The cel-shading in WW in currently the best in any game. Nintendo managed to create a true saturday-morning cartoon look for Zelda, and I have yet to see anything else that even comes close.
It does look amazing. That boss battle still makes my jaw drop. But given that both ZOE2 (tentative), and JSRF both run at 60fps, I find them to be much more impressive. It's much easier to make a game prettier, if you sacrifice your framerate.
Quote:Did you find the second as scary as the first?
It's not in the same league as the first. In fact, it's not even scary. Although, I haven't played the extras that come with the Greatest Hits version of the game.
And Konami promised us that SH3 will be the fereakiest and scariest in the series, by far. :) Something to look forward to. :)
Big Guy, download the SH3 movies. The environments, the lighting, the character models. It's an awesome display. That old man is the closest I have ever seen to photorealistic. My jaw hit the flaw when I saw him. And, IMO, ZOE2 is much more impressive than SH3. :)
Oh, and some food for thought.
Quote:Zone of the Enders: The Second Runner, or Anubis: Zone of the Enders as it's called here in Japan, is perhaps the most amazingly beautiful game at this fall's Tokyo Game show, up there with games like Panzer Dragoon Orta, and a strong contender for most impressive demo on display.
If i had a dollar for every time i ran out of hair in the middle of a spoon making contest id only eat your children with a side of slaw and THOSE ARENT PILLOWS!!