22nd August 2003, 2:35 PM
once again, i understand that optical disk storage does not necessarily mean that the game can be longer, which is why i put it together with the "easier to develop for machine" part in my first post. my logic was that since it takes a shorter amount of time to make a game (easier to develop for machine, nintendo said that the ease of development for GC would cut down development time for games), if they spent the same amount of time, and had more space that 64 megs, they could fit in the textures and sounds for more levels, without compromising the overall sound and texture quality of the game (which would likely occur if they tried to compress them). does that make sense? i'm sorry if i didn't make myself clear enough in my first two posts on the subject. i'm in no way saying that the game code would require more space, only that they would have more room to add more unique textures and sounds for the added unique areas.
obviously i have different taste in games than a lot of people here, because the character interaction in MM was what really made the game, to me, almost better than OoT. ask me which one i like better on two separate days and you'll get two separate answers. there are other factors that lead to my love of MM: the slightly gritty atmosphere, the brillent dungeon designs, etc... but these are balanced out by OoTs more dungeons and epic feel.
i don't believe that the only way to improve WW is by adding more character interaction, but more of it, among other improvements would be greatly welcomed. DJ gave some good examples of ways the game could have been fleshed out that i think are very good. and i think had his ideas been in the game, i wouldn't be so up in arms about them turning their backs on ideas presented in MM (mainly NPC interaction, although shape shifting was really cool).
obviously i have different taste in games than a lot of people here, because the character interaction in MM was what really made the game, to me, almost better than OoT. ask me which one i like better on two separate days and you'll get two separate answers. there are other factors that lead to my love of MM: the slightly gritty atmosphere, the brillent dungeon designs, etc... but these are balanced out by OoTs more dungeons and epic feel.
i don't believe that the only way to improve WW is by adding more character interaction, but more of it, among other improvements would be greatly welcomed. DJ gave some good examples of ways the game could have been fleshed out that i think are very good. and i think had his ideas been in the game, i wouldn't be so up in arms about them turning their backs on ideas presented in MM (mainly NPC interaction, although shape shifting was really cool).
All the kids black and white, together we are dynamite.