21st August 2003, 8:17 PM
i understand that disk space does not necessarily mean a longer game, however, it does allow you to store more textures, more sounds, etc... the fact of the matter is, that with more space to store things, you can store more things. and i don't feel that all zelda games should revolve around character interaction, but having such detailed characters was a great addition to zelda, IMO, and since it's been done before, why not do it again? when building the WW engine, they could have incorporated the character life calculating aspects from the OoT engine that they enhanced for MM.
it seems to me that rather than building on the foundations laid by both N64 games, and creating something truely great, they took a step back, looked only at OoT and made a few small improvements here and there, failed to match the cleverness of the dungeon design, and made a game that is an improvement over OoT in strictly technical terms. yes, the graphics are more complex, but the game isn't an improvement overall, and as such, disappoints. i think that adding the complex NPC characters from MM could have helped with this...you obviously don't.
it seems to me that rather than building on the foundations laid by both N64 games, and creating something truely great, they took a step back, looked only at OoT and made a few small improvements here and there, failed to match the cleverness of the dungeon design, and made a game that is an improvement over OoT in strictly technical terms. yes, the graphics are more complex, but the game isn't an improvement overall, and as such, disappoints. i think that adding the complex NPC characters from MM could have helped with this...you obviously don't.
All the kids black and white, together we are dynamite.