21st August 2003, 2:53 PM
Disc space has nothing to do with it. You only really need a lot of disc space if you plan on using high-quality sound and FMV. Just because the GC discs hold much more data than N64 carts doesn't automatically mean that games are going to be longer. It still takes a lot of hard work to make a game. WW was built from scratch in just two and half years, which is almost half the amount of time it took to make OoT. MM was made so quickly because it recycled the OoT engine, and that is the same reason why the next GC Zelda game is going to use the WW engine.
It would be great if there was more character interaction in WW, but after MM I didn't expect the entire series to change in that direction. MM was a great side game, a fun experiement. That style of gameplay definitely should not become the standard for Zelda, IMO. WW's main quest was short compared to OoT's, but it was definitely longer than MM's main quest. But that's not what MM was about, it was about character interaction and sidequests, and it was great how different it was from past Zelda titles. I also expect the next GC Zelda to be very different from WW in terms of gameplay.
It would be great if there was more character interaction in WW, but after MM I didn't expect the entire series to change in that direction. MM was a great side game, a fun experiement. That style of gameplay definitely should not become the standard for Zelda, IMO. WW's main quest was short compared to OoT's, but it was definitely longer than MM's main quest. But that's not what MM was about, it was about character interaction and sidequests, and it was great how different it was from past Zelda titles. I also expect the next GC Zelda to be very different from WW in terms of gameplay.