21st August 2003, 2:41 PM
yes, OB1, the main quest was quite short, but so was WWs. not as short, but with more space on a disk, and and easier to develop for machine, i think they could have included more of the positive aspects of Majoras Mask into wind waker, had they bothered to.
you can't tell me it wouldn't be cool to have 4 or 5 windfall island sized islands, bustling with people who live their own lives and have their own schedules, their own boats for traveling between islands, relationships with people in other towns. and they could incorporate the helping people into the main quest. maybe to get the triforce maps you have to help a bunch of people through a trading sequence, or help someone through a dungeon like the anju/kafei scenario in MM. i would certainly find this method of gaining items preferable to the scrounging for rupees and then paying tingle 493 of them to decode a map.
or maybe there'd be an island that you can't reach from the water, and it has a dungeon on it, so you have to help a guy and he'll let you borrow his hot air balloon to go over the island and infiltrate it, or something like that.
i mean, there are plenty of ways to integrate the character interaction into the main story, and i think that with the more powerful hardware, they probably could have had 100+ characters all going about their business (MM had 50).
the only problem i can think of is that without a 3 day time limit, how can these people be programed to go on indefinately? well, they don't have to, have them each have a cycle that they go through for a few days and then it repeats. it's not completely realistic, but better than having lifeless NPCs that do the same thing every time you walk up to them.
you can't tell me it wouldn't be cool to have 4 or 5 windfall island sized islands, bustling with people who live their own lives and have their own schedules, their own boats for traveling between islands, relationships with people in other towns. and they could incorporate the helping people into the main quest. maybe to get the triforce maps you have to help a bunch of people through a trading sequence, or help someone through a dungeon like the anju/kafei scenario in MM. i would certainly find this method of gaining items preferable to the scrounging for rupees and then paying tingle 493 of them to decode a map.
or maybe there'd be an island that you can't reach from the water, and it has a dungeon on it, so you have to help a guy and he'll let you borrow his hot air balloon to go over the island and infiltrate it, or something like that.
i mean, there are plenty of ways to integrate the character interaction into the main story, and i think that with the more powerful hardware, they probably could have had 100+ characters all going about their business (MM had 50).
the only problem i can think of is that without a 3 day time limit, how can these people be programed to go on indefinately? well, they don't have to, have them each have a cycle that they go through for a few days and then it repeats. it's not completely realistic, but better than having lifeless NPCs that do the same thing every time you walk up to them.
All the kids black and white, together we are dynamite.