19th August 2003, 7:42 PM
not to argue with you EM, but had wind waker taken the NPC depth and character interaction of MM but on a larger scale (considering the GC is more powerful than an N64) and had dungeons that were as cleverly designed as those found in MM, all while keeping the save system found in WW, i think wind waker would have been a far far better game. (although, i for one, did not mind the MM save system)
i also very much liked the mask morphing in MM, and i wasn't sure i would before playing the game, i wish that elements of that would have made a return in wind waker.
but what really hurts wind waker is that after MM, which had such a wonderfully realized game world, filled with NPCs that i actually cared about, the world of wind waker just seems soulless. it's big, yes, but empty. empty in that there isn't much do do on it but sail around, and that the characters are just hollow faces. when i saved the world in MM i felt like i was saving a world, in WW, i just got bored of sailing to the point that i didn't care what happened to the world.
and the ocarina of time is so much cooler that the wind waker baton.
i also very much liked the mask morphing in MM, and i wasn't sure i would before playing the game, i wish that elements of that would have made a return in wind waker.
but what really hurts wind waker is that after MM, which had such a wonderfully realized game world, filled with NPCs that i actually cared about, the world of wind waker just seems soulless. it's big, yes, but empty. empty in that there isn't much do do on it but sail around, and that the characters are just hollow faces. when i saved the world in MM i felt like i was saving a world, in WW, i just got bored of sailing to the point that i didn't care what happened to the world.
and the ocarina of time is so much cooler that the wind waker baton.
All the kids black and white, together we are dynamite.