30th July 2003, 6:09 PM
To improve clarity. Here's a list of all my LA and Sierra adventure games.
Sierra
QFG1, SQV, KQV, KQ7, EQ1, Dr. Brain 1-4.
Lucasarts
Monkey Island 1, 3, 4, GF, Indy & Fate Of Atlantis, Maniac Mansion: DOTT.
Of all those games, I have completed Monkey Island 1, 3, and 4, Grim Fandango, the first two Dr. Brain games, and Quest for Glory 1. Well... almost. I got to the last area but never beat it... my dad did. :D The rest of those games I just never beat... though in EcoQuest I got to what I think was the last puzzle, I got completely stuck there and gave up...
And I never even started either KQ game.
Oh... Sierra used their first cursor interface in a whole bunch of games... QFG1 VGA has it, SQV, KQV, Dr. Brain 1 and 2, EcoQuest... all have the same interface.
And yes, Dr. Brain was a puzzle game (it used the standard Sierra interface, but was heavily puzzle-oriented) and was aimed more at younger age groups. Perfect for me when I first played it... I really liked the first two games. They seemed like great mixes of adventure into the puzzle genre... unfortunately Dr. Brain 3 and 4 went downhill and are pure puzzle games. Some of the games are fun, but it just doesn't have the same charm.
Both of those are very welcome changes... areas that you can get stuck in are awful, and its really annoying to die CONSTANTLY like you do in Space Quest V...
Essentially when I complain about dying in Sierra adventures I mean SQ5 because I never played any other Sierra adventures with death in them except for Quest for Glory 1, which was a hybrid RPG-adventure so it was okay in that one. :)
Maybe I should play KQ5 or 7 but when I read about them I hear that they weren't too good compared to some others and get dissuaded from it...
As for Megarace, it probably goes with Claw, Cosmo, and Jill in 'games that shouldn't be on this list but are because of nostalgia'. Because there's no way it matches up to Wipeout XL, Rollcage Stage II, Pod, etc... oh well. :)
Oh, I MUST get The Dig, Full Throttle, Monkey Island 2, Sam & Max, and the other four Quest for Glory games... somehow... legally... (erm... nope, I don't have ... versions ... of MI2, Sam&Max, and QFG2-4... uh...) :)
Sierra
QFG1, SQV, KQV, KQ7, EQ1, Dr. Brain 1-4.
Lucasarts
Monkey Island 1, 3, 4, GF, Indy & Fate Of Atlantis, Maniac Mansion: DOTT.
Of all those games, I have completed Monkey Island 1, 3, and 4, Grim Fandango, the first two Dr. Brain games, and Quest for Glory 1. Well... almost. I got to the last area but never beat it... my dad did. :D The rest of those games I just never beat... though in EcoQuest I got to what I think was the last puzzle, I got completely stuck there and gave up...
And I never even started either KQ game.
Oh... Sierra used their first cursor interface in a whole bunch of games... QFG1 VGA has it, SQV, KQV, Dr. Brain 1 and 2, EcoQuest... all have the same interface.
And yes, Dr. Brain was a puzzle game (it used the standard Sierra interface, but was heavily puzzle-oriented) and was aimed more at younger age groups. Perfect for me when I first played it... I really liked the first two games. They seemed like great mixes of adventure into the puzzle genre... unfortunately Dr. Brain 3 and 4 went downhill and are pure puzzle games. Some of the games are fun, but it just doesn't have the same charm.
Quote:I'll say this ABF. Of course there's nothing wrong with finding the frustration of realizing either you saved too long ago or you saved too late to do the correct thing to get through many of Seirra's adventure games (and KOM), but I'll say this about KQ7. KQ7, despite it's easyness flaws, did a couple great things. First off, whenver you die, you can simply choose to instantly go back to the game just before you made the wrong move. This way, saving isn't even needed, so the frustration or in many's case, a fear to do exploring, is eliminated, but the sense of danger is maintained. Also, the game design was done as such that you can never get stuck, as opposed to every previous KQ game, and in fact a lot of the other Sierra adventure games. It kinda sets you up so if some really early step is needed, you are either forced to do it or some alternate "lesser" way of
Both of those are very welcome changes... areas that you can get stuck in are awful, and its really annoying to die CONSTANTLY like you do in Space Quest V...
Essentially when I complain about dying in Sierra adventures I mean SQ5 because I never played any other Sierra adventures with death in them except for Quest for Glory 1, which was a hybrid RPG-adventure so it was okay in that one. :)
Maybe I should play KQ5 or 7 but when I read about them I hear that they weren't too good compared to some others and get dissuaded from it...
As for Megarace, it probably goes with Claw, Cosmo, and Jill in 'games that shouldn't be on this list but are because of nostalgia'. Because there's no way it matches up to Wipeout XL, Rollcage Stage II, Pod, etc... oh well. :)
Oh, I MUST get The Dig, Full Throttle, Monkey Island 2, Sam & Max, and the other four Quest for Glory games... somehow... legally... (erm... nope, I don't have ... versions ... of MI2, Sam&Max, and QFG2-4... uh...) :)