27th January 2003, 2:51 PM
It's not foolish to sell games. If I just paid $50 for a game, beat it, and don't plan on playing it again in the forseeable future, I'll sell it if I can get at least $20-30 for it and if I'm confident that it will become a Player's Choise or Greatest Hits title eventually. Case in point: Star Fox Adventures. I bought the game the day it came out and beat it within a few weeks. It didn't have any replay value so I sold it for $30. In case I want to play it again, I can always get it when it becomes a GH title or goes on sale. Also, I didn't like SFA that much, so I didn't have the urge to keep it. Games like ICO don't have that much replay value, but they're so damned good that I just have to keep them. That was the not the case with SFA.
I never have to sell bad games because if I'm not 100% certain that a game is going to be excellent I buy it from Babbages where I can return the game for a full refund if I don't like it.
Believe me, I'm thought this through quite thouroughly.
I never have to sell bad games because if I'm not 100% certain that a game is going to be excellent I buy it from Babbages where I can return the game for a full refund if I don't like it.
Believe me, I'm thought this through quite thouroughly.