18th July 2003, 2:45 PM
Yeah, Neverwinter Nights isn't that great. It takes the great BG system but when you just have one character its just not hte same... its still fun, but not nearly as much so as a true BG-style game. Parties are key!
Oh, but NWN DOES still have a decently deep combat system. Sure, at the beginning (such as the game demo) pretty much all you do is click and kill, but as you go farther you get many more skills and abilities and (with some classes) spells that greatly vary the combat. But of course at the beginning its fairly simple...
Oh, and DJ you got it all wrong. These games don't have seperate battle screens. None of them. You play, talk, and fight all in the gameworld maps. No 'battle mode', and its far better off for it. It works in pausable real-time, and you can choose all kinds of options for when it will autopause. You also have a button on the keyboard that pauses so you can give your characters commands... because while it is topdown 2d and you fight in the gameworld like Diablo the gameplay is NOTHING like Diablo. Nothing. It is deep, strategic, and slow paced... like a D&D RPG should be...
Oh, but NWN DOES still have a decently deep combat system. Sure, at the beginning (such as the game demo) pretty much all you do is click and kill, but as you go farther you get many more skills and abilities and (with some classes) spells that greatly vary the combat. But of course at the beginning its fairly simple...
Oh, and DJ you got it all wrong. These games don't have seperate battle screens. None of them. You play, talk, and fight all in the gameworld maps. No 'battle mode', and its far better off for it. It works in pausable real-time, and you can choose all kinds of options for when it will autopause. You also have a button on the keyboard that pauses so you can give your characters commands... because while it is topdown 2d and you fight in the gameworld like Diablo the gameplay is NOTHING like Diablo. Nothing. It is deep, strategic, and slow paced... like a D&D RPG should be...