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    Tendo City Tendo City: Metropolitan District Tendo City Yay! Gamecube Tunneling!

     
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    Yay! Gamecube Tunneling!
    Dark Jaguar
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    Posts: 19,628
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    Joined: 10-12-1999
    #6
    18th July 2003, 1:00 PM
    I think they said something about trying to emphasize single player. IDIOTIC. No reason to PURPOSFULLY nerf the multi for the sake of making single player look better! I mean, they made a game WORSE just to make one aspect look better, and the method they chose couldn't possibly do that either! LAN play is awesome, give it back to us!

    You know, LAN play could also stand being expanded to full 4 system support (via an ethernet hub) like on a good number of XBox system link games. Actually, I haven't read up on LAN support in a while. Has support been increased to full 4 system link mode, or even beyond?

    Oh well, in any case, this alternative is something we all pretty much predicted when we first heard of LAN play. At least those of us with computers and either two ethernet cards OR a hub/switch/router will be able to play against each other... Oh and, so far on LAN supporting XBox games, they are all designed to take lag into account and have error messages and self correction and everything, which is odd considering it's a direct connection of wires. It's likely those designers thought about someone eventually making a PC spoofer and abliged them in that way...

    Wait a minute, just thought of something... XBox LAN support almost always has up to 4 players via hub OR direct connect. It's seamless usually to tell the difference between modes, but the difference is there. However, as of yet LAN support on at least Mario Kart Double Dash is limited to a direct connect. Now maybe a spoofer could actually work via hub for Mario Kart, but I fear that the only way to connect online on games that just have direct connect with two systems is to use the second ethernet card method... I won't go into details, as I don't have all of them :D, but it just seems to me that may be the only method unless Mario Kart does now support 4 system link via hub... Hopefully it's not as I think, but if it is then we'll need second net cards. Good thing I have another one somewhere around here.
    "On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)
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    Messages In This Thread
    Yay! Gamecube Tunneling! - by OB1 - 18th July 2003, 9:46 AM
    Yay! Gamecube Tunneling! - by A Black Falcon - 18th July 2003, 11:11 AM
    Yay! Gamecube Tunneling! - by Sacred Jellybean - 18th July 2003, 11:49 AM
    Yay! Gamecube Tunneling! - by OB1 - 18th July 2003, 11:55 AM
    Yay! Gamecube Tunneling! - by A Black Falcon - 18th July 2003, 12:00 PM
    Yay! Gamecube Tunneling! - by Dark Jaguar - 18th July 2003, 1:00 PM
    Yay! Gamecube Tunneling! - by OB1 - 18th July 2003, 1:17 PM
    Yay! Gamecube Tunneling! - by Dark Jaguar - 18th July 2003, 2:01 PM
    Yay! Gamecube Tunneling! - by A Black Falcon - 18th July 2003, 2:40 PM
    Yay! Gamecube Tunneling! - by OB1 - 18th July 2003, 4:29 PM
    Yay! Gamecube Tunneling! - by A Black Falcon - 18th July 2003, 5:51 PM
    Yay! Gamecube Tunneling! - by OB1 - 18th July 2003, 6:45 PM
    Yay! Gamecube Tunneling! - by A Black Falcon - 18th July 2003, 9:03 PM
    Yay! Gamecube Tunneling! - by Sacred Jellybean - 18th July 2003, 9:10 PM
    Yay! Gamecube Tunneling! - by A Black Falcon - 18th July 2003, 9:17 PM
    Yay! Gamecube Tunneling! - by Weltall - 18th July 2003, 10:12 PM
    Yay! Gamecube Tunneling! - by A Black Falcon - 18th July 2003, 11:21 PM
    Yay! Gamecube Tunneling! - by OB1 - 19th July 2003, 9:42 AM
    Yay! Gamecube Tunneling! - by Sacred Jellybean - 19th July 2003, 12:27 PM
    Yay! Gamecube Tunneling! - by Dark Jaguar - 19th July 2003, 12:29 PM
    Yay! Gamecube Tunneling! - by OB1 - 19th July 2003, 4:03 PM

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