10th July 2003, 7:18 PM
In this case, you don't use the breaks to powerslide, you use that half inch jump button (the thing that makes the kart jump half your height Darunia). The whole purpose of the jump is so that you will jump while turning, land at an angle, and then while screeching along, attempt to force the smoke trails to become red Z's, then a small mini-mushroom boost of sorts will occur, and you will have the advantage. This is the ONLY way to unlock the 3 ghosts on the 3 ghost tracks in MK64, and you need to use them on every turn (and even during slightly curved straight-aways) to beat those ghosts once unlocked.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)