20th June 2003, 7:10 AM
Restart and save points is a huge aspect of Zelda game difficulty.
LttP (on SNES) and OoT have very restricted save systems -- just at a few points. MM has the owl save temporary save. Other than that the only save restarts the world and only saves which items you have collected. That's very restrictive... by far the worst in the series. Because no other Zelda game resets your arrows, bombs, bombchus, etc, etc every time you save! That's awful... And you can't even trust saving in dungeons. Well you CAN, but since you still need to beat that stupid thing in three hours it doesn't help at all...
Of course when you die where you start is very similar to OoT.
LA (and OoA/S of course) have the best save system (well maybe LttP-GBA's savestate is best... but other than that), or close to it. I mean... save and it saves at the last door you went through. Simple! And powerful! Why couldn't other games have used that one.. :(
LttP (on SNES) and OoT have very restricted save systems -- just at a few points. MM has the owl save temporary save. Other than that the only save restarts the world and only saves which items you have collected. That's very restrictive... by far the worst in the series. Because no other Zelda game resets your arrows, bombs, bombchus, etc, etc every time you save! That's awful... And you can't even trust saving in dungeons. Well you CAN, but since you still need to beat that stupid thing in three hours it doesn't help at all...
Of course when you die where you start is very similar to OoT.
LA (and OoA/S of course) have the best save system (well maybe LttP-GBA's savestate is best... but other than that), or close to it. I mean... save and it saves at the last door you went through. Simple! And powerful! Why couldn't other games have used that one.. :(