19th June 2003, 1:08 PM
I've always thought the dungeons are safer... especially in the 3d games. Not so much in LA, since it has a great save system... but in OoT and MM? Very much so. In dungeons you restart at the dungeon enterance. In the overworld you restart when you die at the zone enterance... not too different -- but when you quit, in the overworld you start at one of a few points. Two in OoT, one in MM, three or four in the 2d LttP... which is bad! As opposed to dungeons where you start in the dungeon enterance. It is very nice. And I've always taken dungeons slowly... they are the best part of Zelda games, really, and I've never tried to hurry though them. Eventually if I'm stuck I'll look up what to do or something but I don't try to take the quickest path to the end.
Unless they're really easy in which case beating them isn't a problem. See: WW.
But for MM, its got dungeons on at least OoT's level, probably harder, with a very tough time limit. Not good. The dungeons in that game were so irritating... I didn't like any of those three much at all.
Unless they're really easy in which case beating them isn't a problem. See: WW.
But for MM, its got dungeons on at least OoT's level, probably harder, with a very tough time limit. Not good. The dungeons in that game were so irritating... I didn't like any of those three much at all.