22nd January 2003, 3:43 PM
Quote:Originally posted by lazyfatbum
Ratchet and Clank is boring and Sly Cooper is slightly above average, definately not comparable to Mario Sunshine.
"Ratchet and Clank is a genuinely enjoyable experience, even if it's neither the most innovative nor original one I've ever had." ~Douglass Perry, IGN
"While many of the (Sly Cooper) gameplay techniques are derived from Mario-style gameplay, the game design in part follows a more Crash Bandicoot style.... I beat the game in less than 12 hours." ~Douglass Perry, IGN
Your quotes are moot (as you later stated) and trying to pass them off as some sort of fact is truely naive. We are all talking opinion here, anyway.
Quote:I'd go look up more stuff about these games but the point i'm trying to make is moot anyway. You have said many times that you simply despise platformers and then tell people that Playstation's platformers are the best when they clearly are not. Be it from opinion or factual data.
"clearly are not"? Are we not talking about opinion here? Mario Sunshine was just the same old thing, but with a waterpack that really didn't do anything to differenciate it enough from Mario 64.
The all out action of Ratchet & Clank, and the stealth elements of Sly Cooper made the games feel like something DIFFERENT that I haven't already played 100 times before. I'm certainly not going to excuse it based purely on the fact that it's Mario, and it's been 6 years since Mario last made an appearance.
Quote:And isn't it obvious that one would assume that the gaming system that is easily 10 times as powerful as another would have a better looking game? Of course it's up to the developers but the potential is definately there. Burnout 2 may end up looking the best on PS2 than all other versions (GC and XBox) but seeing as how the Playstation 2 is by far the weakest console on the market, I tend to doubt it.
Ok then. Go to work, and ask your friends just what exactly makes the GCN "easily" 10x more powerful than the PS2. Of course, if you were referring to texturing ability, then sure there are some major advantages in the GCN (PS2 has a majaor bottlenck from the CPU<--->GPU constricting it's textures severly) GCN has a basic technical advantage of over 10x. However, there are compression and layering techniques on the PS2 that are either currently unused, or largely underused ATM. But it does not have 10x the polygons pushing power nor 10x the special effects abilities.
Then, the fact that Burnout 2 is running on RenderWare and is utilising some of the PS2's intricacies (not necessarily maxing, however), making the [b]PORT (which never receive much attention to begin with) even more difficult.
There's a chance that the game will look margainly better, but it's hardly worth the wait. Assuming it is still coming out for the other platforms, we haven't heard anything in a while.
Not that it seems to be worth discussing, as Bean hasn't put it on his purchase list. But if he wanted it, why wait?
Quote:Finally you say you dont understand why a certain game or series should be on one system or another. This is because of your lack of understanding in the more hardcore realms of video gaming. The super nerds and geeks (like me) who know how wrong it is to see a Final Fantasy game on a system other than Nintendo; The same goes for Ghosts N'Goblins and it's series. It was primarily a Nintendo staple. Rygar, which saw one game eons ago, was another Nintendo staple albeit a cult hit. I never said anything about sales. They should have been on a Nintendo system simply because they deserved to be.
Well that's certainly understandable, albiet extremely trivial. I feel the same way when it comes to buying Sonic on GameCube (although if it goes multiplatform, that's certainly the version I'm getting) and many other franchises.
TimeSplitters 2 was a tricky one though. These guys worked on Goldeneye and Perfect Dark, then started their own company and made a launch game for the PS2. Then when the sequal came out, I didn't know whether to get the GCN version (they technically started on Nintendo) or the PS2 version (they actually started on PS2)........Uhm... yeah.
Quote:I am positive that Maximo would have sold better if it were on the GC instead of the PS2.
So, out of the 50+ multiplatform games that have been released on both PS2 and GCN, Maximo would be the only one that sold better on the GCN? I severly doubt that. Even thought the GameCube magically has more hardcore gamers who remember the good old days of Ghouls and Ghosts than the PS2 userbase

The majority of PS2 users are casual gamers who grew up on the PSX. But you have to remember that there are many thousands (millions?) or people such as yourself who DO remember the golden days of videogames. You are also greatly overestimating the amount of "hardcore" people who own GCN's.
Quote:And lazy, just ignore Hudson here. The only platformer that comes close to being as good as Mario Sunshine is Mario 64 (and the Banjo games), and this kid doesn't know what the hell he's talking about. I've played Ratchet and Sly Cooper for several hours, and I returned both of them because they weren't worth $40 each. He probably quit playing Mario Sunshine as soon as it started getting tough.
As soon as it started getting boring and same ol' same ol'.
Given that Bean is like you all (extensive background of favorability towards Nintendo products) I wouldn't expect him to think differently than any of you, though. My comment was originally just a jab at Lazy's "me too" comment.
If i had a dollar for every time i ran out of hair in the middle of a spoon making contest id only eat your children with a side of slaw and THOSE ARENT PILLOWS!!