31st May 2003, 6:10 PM
(This post was last modified: 31st May 2003, 7:06 PM by A Black Falcon.)
Quote:Oh and, I think you misunderstood me when I was talking about the statue thing. What I read you saying was that you thought the DX version made seeing which statues would come to life easier to see. However, that's not in the DX version! In the DX version you can't tell just like in the original. The only way to see that is to play the original version on a GBC, in which case a small glitch reveals it. As I said, in the DX version, the DX VERSION, the DX version, you can't tell by looking because the colors are specially set so the two statues are the same colors.
What ARE you talking about? What I was saying was how LA in a GBC makes the statues that come to life green, making the Lower Face Shrine quite easy. Cheap, but easy. :)
Quote: As for text, that's the one valid point you have. However, as I said, what the genie says was obvious enough as it is. I note that you never actually dispute my claim you never played through the game, but just phrase everything to suggest that. Did you or didn't you actually play through DX?
I've played it a little. Enough to see what the graphic style was... i didn't se the heartpiece/shell locations though so I don't know if the locations are different or not. If you say they are then maybe they are...
But the text changes (which YOU mentioned first, not me... I make a difference between the tablets/owls and the things characters say...) are in some cases annoying. The ones that better explain the story are ok, but when it makes the game easier its not welcome...
And as you mentioned in MSN, its INCREDIBLY annoying in DX that you can't quit text messages by hitting B like you can in LA! That's a really annoying change...
As for the dungeon. Its nice to add it. But why make the prize a thing that makes the difficulty even easier? LA is a hard game! It should have been kept that way! Ways making it easier aren't welcome changes...