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    Tendo City Tendo City: Metropolitan District Tendo City Zelda news!

     
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    Zelda news!
    A Black Falcon
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    #89
    31st May 2003, 3:57 PM
    Yup. DJ, I didn't say that there weren't some cool extra features. The extra dungeon was a nice addition. Too easy and short, but a nice addition. The counter that shows how many heart pieces you have is a very nice thing to have in the interface too. And the pictures to find is a nice thing to keep you playing. Nice additions. But as CartoonDevil said, its too easy!

    Quote:Third, what's with "all those extra hints" you keep talking about? They really didn't add much at all! They changed a few phrases here and there (kinda stupid changes if you ask me, like when the genie makes it more apparent on how to defeat it, when the first way it was said in the original pretty much told you what to do anyway pretty clearly), but that's it.

    In LA, every dungeon has several stone tablets, sure, but they all say the same hint. In DX, there are more of them (now owl statues and a beak instead of a shard) and each one has a different hint. That significantly decreases dungeon difficulty -- which is a BAD thing! I don't want a lot more hints in dungeons telling me how to solve the puzzles... that's most of the fun of the game. One hint per dungeon is plenty.

    The heartpiece and secret seashell location changes, which, as I've heard, make them easier to find, sure doesn't help either... changing locations just for change would be fine, but to make it easier? That's not right! Again, a change made to lower difficulty that doesn't help the game at all.

    As for the tunics the point isn't if you use them. The point is that they make this easy version of LA even easier. Just what DX needed!

    Oh, I'd forgotten about the text changes like the genie making his weakness obvious... thanks for reminding me! That's another bad change. I was talking about how there are so many more tablets, now with unique messages, in that last post.

    Quote:Second off, that color change making some enemies more apparent? That's only when you play the original on a GBC, which tells me you just tested that to see what colors would look like! That happens because the colorization method is in fact very simplistic on the GBC for GB games, just giving different "layers" of sprites varying colors. In the actual DX game, you can't tell via color. The colors also look pretty great. Everything is colored pretty much the same as in LTTP, and in fact many of the graphics are replaced to give a nicer look, like the grass tiles. If you want the original graphics, just play it in GB mode (using a GB or Super Game Boy for instance) and everything is in black and white using the old graphics. So, the colors are no reason to complain.


    I like how I can see which statues will come alive. Sure its cheap, but its fun... :D For Face Shrine, at least. :)

    I just use the default colorscheme in GB games on GBC... I don't bother to change it. The default always looks good. "just tested that"? What do you mean? I've played through LA on the GBC a few times... its not like I use my GB anymore!

    As for the color scheme, "Everything is colored pretty much the same as in LTTP" is exactly the problem! I liked it better before it was so gaudily colored... its good when you get used to it, but it sure does take some getting used to... all those bright colors...

    As for making it look like LttP, IMO LttP's graphics are alright, but not anywhere near the best in the series... its so cartoony... I like most all of the other games' styles more than LttP. And LA has a great graphics style... it'd look better with a better color scheme than the one DX gives it. Oh well... not a huge issue or anything.

    Though OoA/S do look nice... because those were planned from the start for color...

    And there IS a gameplay difference between Ages and Seasons. I played both... Ages first. Ages was way, way more fun. And in the dungeons you DID do more puzzle solving and less combat than in Seasons' dungeons... maybe you don't remember it, but the difference IS there. Overworld too...

    Remember, originally there were three games in the Oracles series? Power, Courage, and Wisdom, I think. Each focused more on some things... but I believe the Power one got cut and we ended up with Seasons (courage) and Ages (wisdom). And Farore just does the transfer stuff. :)
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    Zelda news! - by OB1 - 24th May 2003, 6:48 PM
    Zelda news! - by A Black Falcon - 24th May 2003, 7:14 PM
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    Zelda news! - by A Black Falcon - 24th May 2003, 8:39 PM
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    Zelda news! - by A Black Falcon - 25th May 2003, 5:03 PM
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    Zelda news! - by A Black Falcon - 1st June 2003, 3:22 PM
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    Zelda news! - by Dark Jaguar - 2nd June 2003, 1:22 AM
    Zelda news! - by A Black Falcon - 2nd June 2003, 7:48 PM
    Zelda news! - by CartoonDevil - 5th June 2003, 11:54 AM

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