30th May 2003, 2:29 PM
Quote:Originally posted by OB1
Both the outdoor and indoor areas in SH2 are fairly simple, although the outdoor areas are much simpler than the indoor ones. The fog is used for effect and to cover the poor draw-distance.
You never really did play the game. Admit it.
There isn't a problem with draw distance, other games have done things on this scale without the fog and passable draw-distance (Shenmue). In the first Silent Hill you could see the draw-in, even with the fog. You can tell by playing SH2, as there are a few large indoor areas without darkness or fog, that are rendered without any popup.
And why do you say that areas aren't detailed? You can see all sorts of little things all over the place, cars on the street, mailboxes, awnings, the entire forest area, etc. If you want to say anything, say that there's little computationally going on, as there are rarely ever more than three characters on screen at once, but to say the game lacks detail, indoor or outdoor, is a damn lie. One of the things us SH fans love so much is the detail and the hidden nuances everywhere in the game.
YOU CANNOT HIDE FOREVER
WE STAND AT THE DOOR
WE STAND AT THE DOOR