29th May 2003, 7:52 PM
Quote:Originally posted by OB1
Weltall, the game was shrowded in fog. There's a reason for that.
Atmosphere. If it were static fog like many N64 games (and Silent Hill 1) had, I would agree. But SH2's fog was volumetric and always in motion, which taxes the CPU more than distance-drawing.
And, the indoor areas lack both fog and popup.
YOU CANNOT HIDE FOREVER
WE STAND AT THE DOOR
WE STAND AT THE DOOR