29th May 2003, 2:17 PM
Quote:Originally posted by OB1
Well considering how incredible tiny and simple the environments were the game definitely wasn't as technically impressive as you may think, but for what it was it looked great. Aesthetically pleasing, yes. But technically-speaking? For a PS2 game at the time, sure. But that's it.
However, the game looks fine because it doesn't need huge, complex environments.
Tiny and simple? You were walking around huge city streets and they were absolutely LOADED with tons of tiny details, as was each hallway and room. Detail and complexity were everywhere! You sure you even played the game?. It looked ten times as good as Code Veronica, had far more detail, and had realtime lighting to boot. It was hardly small or simple.
But my point wasn't technical achievement, rather graphical.
YOU CANNOT HIDE FOREVER
WE STAND AT THE DOOR
WE STAND AT THE DOOR