25th May 2003, 6:03 PM
Yes, In fact I was surprised that he is still doing Zelda. I mean, te man's been working on Zelda games for nearly 5 years. In the back of mind, I'm thinking, "I guess Aonuma's being formed to become next 'Miyamoto' so that the Zelda series can properly continue when Miyamoto inevitably retires."
ABF, don't freak out. I wouldn't touch the bow and arrow. It's not one the items where fans of the series would have an unfair advantage over non-fans. I mean, everyone knows what a bow and arrow are. Everyone knows what a boomerang is. I'm talking about non-intuitive stuff like the hookshot. Fans of the series know the kind of puzzle they'll get with the hookshot. Non-fans will be stumbling with the simple function of the device. Another example: the deku leaf. People that have played WW will know the kinds of things they can do with it, while new players might struggle if the new Zelda assumes that you know how to use the deku leaf.
There are ways to "reinvent" familiar items, and that's what I'd like to see with the Bow&Arrow, boomerang, hammer, etc. WW reinvented the boomerang with the targeting function. While there is a slight advantage to the fan, every player must get acquanted with the uses of the multi-target.
A lesser reinvention is that of the heavy boots. If you've played through the shadow temple of Oot, you know that the heavy boots are useful in counteracting strong winds. In the wind puzzles of WW, there is a marked disadvantage to the beginner. The springs, however, were a good addition.
ABF, don't freak out. I wouldn't touch the bow and arrow. It's not one the items where fans of the series would have an unfair advantage over non-fans. I mean, everyone knows what a bow and arrow are. Everyone knows what a boomerang is. I'm talking about non-intuitive stuff like the hookshot. Fans of the series know the kind of puzzle they'll get with the hookshot. Non-fans will be stumbling with the simple function of the device. Another example: the deku leaf. People that have played WW will know the kinds of things they can do with it, while new players might struggle if the new Zelda assumes that you know how to use the deku leaf.
There are ways to "reinvent" familiar items, and that's what I'd like to see with the Bow&Arrow, boomerang, hammer, etc. WW reinvented the boomerang with the targeting function. While there is a slight advantage to the fan, every player must get acquanted with the uses of the multi-target.
A lesser reinvention is that of the heavy boots. If you've played through the shadow temple of Oot, you know that the heavy boots are useful in counteracting strong winds. In the wind puzzles of WW, there is a marked disadvantage to the beginner. The springs, however, were a good addition.