24th May 2003, 4:32 PM
(This post was last modified: 24th May 2003, 4:37 PM by A Black Falcon.)
The only problem with my questions is some of them assume that people have read those Designer Diaries at IGN (details of my questions)... I'd assume you know what I'm talking about though?
Those have detail I haven't seen in other articles of the kind... pages on how they decided how to design the interface, evolution of the character design, the new weapon system, this "make it like a real world racing circuit" thing, etc...
Its why I didn't ask questions I would have... like
Will the characters/bikes actually have a impact on gameplay like in XG1 or 2 again?
How will you make the weapons work better at fast speeds?
What is the game's idea/theme?
Any major new features?
How many racers to choose from?
Destructible environments?
and some more.
Those have detail I haven't seen in other articles of the kind... pages on how they decided how to design the interface, evolution of the character design, the new weapon system, this "make it like a real world racing circuit" thing, etc...
Its why I didn't ask questions I would have... like
Will the characters/bikes actually have a impact on gameplay like in XG1 or 2 again?
How will you make the weapons work better at fast speeds?
What is the game's idea/theme?
Any major new features?
How many racers to choose from?
Destructible environments?
and some more.