21st May 2003, 10:20 AM
*nods* lighting and shading in real time is a pain, that's why alot of games lack it. There's hope though, I heard there's some new programs and add ons for some of the top rendering programs that make lighting much more functional and logical. Unfortunately it's either still in production or costs boockoo bucks cuz no one has it, not even ILM.
Imagine RT3D and fully rendered scenes/models as easy as Photoshop. That means anyone with extra time on their hands could do a sequel to Shrek and then make the game for it all for the low low price of tens of thousands of dollars (compared to average projected costs of computer animation productions). And you got yourself one ginormous industry on it's ear trying to catch up with teenagers on their dad's PC. It's scary.
No one gives cell shading the credit it deserves. Really good cell shading is NOT easy and it has killed many programer's brains.
Imagine RT3D and fully rendered scenes/models as easy as Photoshop. That means anyone with extra time on their hands could do a sequel to Shrek and then make the game for it all for the low low price of tens of thousands of dollars (compared to average projected costs of computer animation productions). And you got yourself one ginormous industry on it's ear trying to catch up with teenagers on their dad's PC. It's scary.
No one gives cell shading the credit it deserves. Really good cell shading is NOT easy and it has killed many programer's brains.