20th May 2003, 11:18 AM
It's close, but the shading is too soft.
Take a look at this piece of artwork. Notice how the shading around the arms are perfectly solid; they do not soften at the edges. The colors are very solid and they do not dissolve from light to dark, but rather the different shades are very seperate from each other, for lack of a better explanation.
![[Image: tmnt_gcscreen3.jpg]](http://cubemedia.ign.com/cube/image/tmnt_gcscreen3.jpg)
Now take a look at this in-game screenshot. The way the models are shaded gives the characters a very 3D look. Instead of keeping the shadows solid and seperate they blend into the lighter skin. If you look closely you'll also notice that an additional shadow of the shadow on the models, which you can see more closely in third image. This wouldn't be a problem if it didn't make the edges of the models stick out so much.
Take a look at this piece of artwork. Notice how the shading around the arms are perfectly solid; they do not soften at the edges. The colors are very solid and they do not dissolve from light to dark, but rather the different shades are very seperate from each other, for lack of a better explanation.
![[Image: tmnt_gcscreen3.jpg]](http://cubemedia.ign.com/cube/image/tmnt_gcscreen3.jpg)
Now take a look at this in-game screenshot. The way the models are shaded gives the characters a very 3D look. Instead of keeping the shadows solid and seperate they blend into the lighter skin. If you look closely you'll also notice that an additional shadow of the shadow on the models, which you can see more closely in third image. This wouldn't be a problem if it didn't make the edges of the models stick out so much.
![[Image: tmnt_gcscreen1.jpg]](http://cubemedia.ign.com/cube/image/tmnt_gcscreen1.jpg)