14th May 2003, 2:18 PM
Hand drawn stuff TRIES to look 3D! What's wrong with it looking a bit 3D? It's all on a 2D screen, so CG or sprites, it's all a 2D image in the end, why not try to look 3D in all forms? When drawing, things like lines going to a single point (or for multiple light sources two or more points), and shading something so as to give it a sense of depth, is done all the time. Heck, Wind Waker looked VERY 3D, just not CG. I don't WANT something to look flat and purely 2d like a 5 year old drew it (except in the case of an art style like Yoshi's Island :D). I want a decent cell shading that gives the same 3D depth that a good artist can. It's easy enough when it's actually being rendered in 3D. Like ABF, I see no way it could get better, except the standard ways like rounding out the more blocky parts.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)