14th May 2003, 2:00 PM
Actually OB1, the cards ARE in fact capable of storing the data for more levels, images for all the sprites for new suits, and the way the new powerups would work. The CARDS can very well do this, and thus so can the e-Reader! Here's the problem. The game. The GAME has to be able to support adding this information. Now then, by simply making a nice large area in the writable part of the cart for storing level data, it can very well be expecting extra levels. How many extra levels and such can it store at once though? That's the question. Remember, the e-Reader can save all the games that are read into it. The cards don't "unlock" the NES games in the e-Reader. Believe it or not, those NES games aren't stored in the e-Reader at ALL. It's ALL contained in the dot code. That's what makes the dot code very impressive, that it can store all that data.
In other words OB1, IF they design SMA4 with some save space in mind prepaired to store extra levels, suits, and so on, cards can easily add it to the game. Stuff can actually BE added to the cart that wasn't already there, until the saved data runs out of room, then you have to delete some levels or suits to make room for more.
I do share your opinion on the idea of using stuff like that, or system linking to the GCN, to just "unlock" data already in the game. That is PATHETIC, and has been ever since that Mario's Tennis link up for N64 was first done to "unlock" those characters that are actually already coded into the game. However, in this case they aren't doing that. They are adding the capability of storing extra levels that weren't made when the game came out.
In other words OB1, IF they design SMA4 with some save space in mind prepaired to store extra levels, suits, and so on, cards can easily add it to the game. Stuff can actually BE added to the cart that wasn't already there, until the saved data runs out of room, then you have to delete some levels or suits to make room for more.
I do share your opinion on the idea of using stuff like that, or system linking to the GCN, to just "unlock" data already in the game. That is PATHETIC, and has been ever since that Mario's Tennis link up for N64 was first done to "unlock" those characters that are actually already coded into the game. However, in this case they aren't doing that. They are adding the capability of storing extra levels that weren't made when the game came out.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)