29th March 2026, 10:59 AM
(This post was last modified: 29th March 2026, 11:12 AM by Dark Jaguar.)
That open-world game that found a way to do it without fogging up things only a few meters away was impressive. The guy apparently used a trick of rendering the game world twice, one which cut off everything closer than a certain amount so it could show distance at relative detail, and the other cutting off to only show things CLOSER than that distance, to allow for very close up details, and then just drawing the close up view on top of the far away one so they'd appear seamlessly. It reminds me of old Traveler's Tales tricks on the Sega Genesis to simulate 3D effects and parallax scrolling.
And of course, the Portal port was far enough along that if you know where to look, you can find working copies of that floating around, and some people secretly working on finishing that project. At least one person is trying to find a way to code the offending library from scratch so that it can be done without Nintendo having any way to object.
And of course, the Portal port was far enough along that if you know where to look, you can find working copies of that floating around, and some people secretly working on finishing that project. At least one person is trying to find a way to code the offending library from scratch so that it can be done without Nintendo having any way to object.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)