13th July 2025, 8:48 AM
(This post was last modified: 13th July 2025, 8:52 AM by A Black Falcon.)
$100 with maybe long passwords instead of a save chip is really lame. Even so, as a SNES Doom fan I'm definitely getting this. I don't know whether the faster 'SFX3' was really needed because the Super FX 2 runs slowly but I found it entirely playable (yeah, it's like 10fps, I got used to it), and that 150Mhz (emulated) clock speed is definitely not something you would have seen in a SNES cart probably ever but certainly not before the later '90s. By the time that this could have been done with that kind of clock speed it never would have been made because the SNES was pretty done by that point.
Regardless of the speed, SNES Doom with the missing levels and more levels added and more music is fantastic. It's a great version of the game and I like seeing something more made from it.
I do wonder, has there been any mention of if this fixes SNES Doom's 'sticky walls' issue, where it's annoyingly easy to catch yourself on the walls?
The rumble controller is interesting, that's a pretty neat thing to add to the SNES. I hope there are a bunch of homebrew patches to add rumble to games.
Regardless of the speed, SNES Doom with the missing levels and more levels added and more music is fantastic. It's a great version of the game and I like seeing something more made from it.
I do wonder, has there been any mention of if this fixes SNES Doom's 'sticky walls' issue, where it's annoyingly easy to catch yourself on the walls?
The rumble controller is interesting, that's a pretty neat thing to add to the SNES. I hope there are a bunch of homebrew patches to add rumble to games.