5th September 2024, 1:58 PM
The new Doom + Doom 2 is also by Nightdive. Same studio. The previous release was done by Nerve.
I can't say much about motion controls. I didn't really test that in the Switch version that got grandfathered to me. I prefer mouse controls for sure.
The GBA version does have music, but the Jaguar version doesn't due to exactly the same issue. They had to use every ounce of power in the Jaguar and that meant cutting music aside from intermission screens. I can't speak to differences between XBox One or Series. It's the same game either way, so I think if you go back on your One you'll find Doom + Doom 2 there too, not just the Nerve release. I suppose the Series one will support higher resolutions but... well it's Doom. It's going to look pretty much identical aside from resolution no matter what system it's running on. It's true that Doom 64 on N64 allows far more detailed button assignments, included a sorely missed modern feature, allowing you to assign multiple functions to one button (such as "run" sharing the same button as "use"), but that said, the PC version is the ideal way to play Doom 64. Fully customized sensitivity so you don't have that issue. If you don't want to spend the money, well since you already own the game on other systems, just download this:
https://github.com/atsb/Doom64EX-Plus
This takes the basic enhancements of Doom 64 EX, which Nightdive's release is directly based on, and grants the Nightdive features plus even more new features, like mouselook up and down if you want. You do need to provide a Doom 64 WAD and um... I'll leave how to get ahold of that as an exercise to the reader. Again, you already own the WAD anyway so it doesn't really bother me however you manage to get it. Keep in mind Doom64EX, from the start, was a full reverse engineered source code accurate version of Doom 64, but it was missing a few things that Nightdive's fixed, and even that is missing a few things which Plus fixes.
As for Doom + Doom 2, it's a great feature rich release, but well, the best way to play it just as it played back in the day (with a few nice modern perks) is:
https://github.com/fabiangreffrath/crispy-doom
And the best way to play it with full support for all the raw insanity of the modern Doom modding community is GZDoom:
https://zdoom.org/downloads
Also, if you like, there's:
https://github.com/BodbDearg/PSyDoom
Which is a full source breakdown of Playstation Doom, the best version of the Jaguar altered Doom experience. Enjoy all the new music, sounds, and altered visuals. You'll need to rip an image off your copy like I did... or acquire the .bin and .cue files another way.
There's also a 3DO source port:
https://github.com/BodbDearg/phoenix_doom
I haven't bothered, but really the only reason to play this one, which also uses the Jaguar levels as a base (without the PS1 enhancements to those levels) is for the incredible garage band renditions of the Doom music. That guy had NO clue how to code or manage, but he could play at least. Again, a disc image would be needed. Good luck with that one, if you dare. This is generally considered the worst port of Doom at least in terms of performance.
I can't say much about motion controls. I didn't really test that in the Switch version that got grandfathered to me. I prefer mouse controls for sure.
The GBA version does have music, but the Jaguar version doesn't due to exactly the same issue. They had to use every ounce of power in the Jaguar and that meant cutting music aside from intermission screens. I can't speak to differences between XBox One or Series. It's the same game either way, so I think if you go back on your One you'll find Doom + Doom 2 there too, not just the Nerve release. I suppose the Series one will support higher resolutions but... well it's Doom. It's going to look pretty much identical aside from resolution no matter what system it's running on. It's true that Doom 64 on N64 allows far more detailed button assignments, included a sorely missed modern feature, allowing you to assign multiple functions to one button (such as "run" sharing the same button as "use"), but that said, the PC version is the ideal way to play Doom 64. Fully customized sensitivity so you don't have that issue. If you don't want to spend the money, well since you already own the game on other systems, just download this:
https://github.com/atsb/Doom64EX-Plus
This takes the basic enhancements of Doom 64 EX, which Nightdive's release is directly based on, and grants the Nightdive features plus even more new features, like mouselook up and down if you want. You do need to provide a Doom 64 WAD and um... I'll leave how to get ahold of that as an exercise to the reader. Again, you already own the WAD anyway so it doesn't really bother me however you manage to get it. Keep in mind Doom64EX, from the start, was a full reverse engineered source code accurate version of Doom 64, but it was missing a few things that Nightdive's fixed, and even that is missing a few things which Plus fixes.
As for Doom + Doom 2, it's a great feature rich release, but well, the best way to play it just as it played back in the day (with a few nice modern perks) is:
https://github.com/fabiangreffrath/crispy-doom
And the best way to play it with full support for all the raw insanity of the modern Doom modding community is GZDoom:
https://zdoom.org/downloads
Also, if you like, there's:
https://github.com/BodbDearg/PSyDoom
Which is a full source breakdown of Playstation Doom, the best version of the Jaguar altered Doom experience. Enjoy all the new music, sounds, and altered visuals. You'll need to rip an image off your copy like I did... or acquire the .bin and .cue files another way.
There's also a 3DO source port:
https://github.com/BodbDearg/phoenix_doom
I haven't bothered, but really the only reason to play this one, which also uses the Jaguar levels as a base (without the PS1 enhancements to those levels) is for the incredible garage band renditions of the Doom music. That guy had NO clue how to code or manage, but he could play at least. Again, a disc image would be needed. Good luck with that one, if you dare. This is generally considered the worst port of Doom at least in terms of performance.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)