30th August 2024, 7:44 PM
(This post was last modified: 30th August 2024, 7:50 PM by A Black Falcon.)
So I tried the two X1/XS versions of Doom, the X1 Doom release from a few years ago and the new combined Doom + Doom 2 + other campaigns version that just released recently as a free upgrade for anyone who bought the original. The new version is XSX enhanced, while the older one isn't but was X1X enhanced so there isn't that much of a difference, but the new one does look visually a bit nicer. It's interesting how different they look, the filtering and such don't look the same.
As for controls though, both require you to use the left stick for aiming and the right stick for moving and strafing, just like a modern FPS. You can redefine some of the buttons in the new version, but not the sticks in either version. The older version doesn't let you change the controls at all, which is kind of lame. Not letting you redefine the analog axes in either one is obnoxious though, most modern console shooters do better. You can't even invert the sticks here! Come on... and in a game where there's no reason to not just have turn/move on the same stick it's kind of dumb to not let you redefine the controls that way. You don't need two sticks for turn/move/strafe! Just two and shoulder buttons or something. But anyway.
Then I tried the X1 version of Doom 64. It's from Night Dive, so it's by an entirely different developer... and they do a better job, though it still doesn't have the options it should. This one does at least let you fully redefine the buttons, unlike the new XSX version of Doom, but you can't redefine the sticks. At least this one does have an invert sticks option. You can try to play with dpad after setting the buttons, but for some reason it turns extremely slowly, making it kind of useless. Too bad.
So yeah, I'd rather play Doom 64 on N64 and Doom on PC (DOS) or SNES... these versions play fine but I just don't like this kind of control scheme (two stick FPS controls), it's hard to control and vastly inferior to mouse+keyboard or sticks+motion... though I don't know how useful motion would be in Doom. I think I have the game for Switch too, does that version have motion? I should check.
As for the GBA, I've never played GBA Doom but have heard good things about it before. I hope that it has music at least? A lot of GBA FPSes don't have any. I presume it's because the GBA doesn't have a dedicated audio chip so music needs to be done by the CPU, if I recall correctly, but still... yeah, the GBA was not meant to do 3d, it rarely turned out well. I didn't buy any 3d GBA games during the system's life and that was definitely a good decision. There are a few decent to good GBA racing games that use scaling sprites or even in a few cases polygons, but generally GBA 3d was usually a mistake...
As for controls though, both require you to use the left stick for aiming and the right stick for moving and strafing, just like a modern FPS. You can redefine some of the buttons in the new version, but not the sticks in either version. The older version doesn't let you change the controls at all, which is kind of lame. Not letting you redefine the analog axes in either one is obnoxious though, most modern console shooters do better. You can't even invert the sticks here! Come on... and in a game where there's no reason to not just have turn/move on the same stick it's kind of dumb to not let you redefine the controls that way. You don't need two sticks for turn/move/strafe! Just two and shoulder buttons or something. But anyway.
Then I tried the X1 version of Doom 64. It's from Night Dive, so it's by an entirely different developer... and they do a better job, though it still doesn't have the options it should. This one does at least let you fully redefine the buttons, unlike the new XSX version of Doom, but you can't redefine the sticks. At least this one does have an invert sticks option. You can try to play with dpad after setting the buttons, but for some reason it turns extremely slowly, making it kind of useless. Too bad.
So yeah, I'd rather play Doom 64 on N64 and Doom on PC (DOS) or SNES... these versions play fine but I just don't like this kind of control scheme (two stick FPS controls), it's hard to control and vastly inferior to mouse+keyboard or sticks+motion... though I don't know how useful motion would be in Doom. I think I have the game for Switch too, does that version have motion? I should check.
As for the GBA, I've never played GBA Doom but have heard good things about it before. I hope that it has music at least? A lot of GBA FPSes don't have any. I presume it's because the GBA doesn't have a dedicated audio chip so music needs to be done by the CPU, if I recall correctly, but still... yeah, the GBA was not meant to do 3d, it rarely turned out well. I didn't buy any 3d GBA games during the system's life and that was definitely a good decision. There are a few decent to good GBA racing games that use scaling sprites or even in a few cases polygons, but generally GBA 3d was usually a mistake...