23rd August 2024, 8:57 AM
(This post was last modified: 23rd August 2024, 9:06 AM by Dark Jaguar.)
(22nd August 2024, 5:36 PM)A Black Falcon Wrote: I've never really understood the point of mouse aiming in Doom. It's not like you look up or down...
But you can aim left or right, which is what I use it for? It allows really quick precision aiming and turning.
It's actually rather stunning, I've never met someone who both doesn't see the need for being able to turn and strafe at the same time and doesn't see the point in mouse aiming. I mean, I get why you might prefer a controller, but to not even see the advantage? That's new. Not judging, it's just novel that's all. For my part I can't imagine playing Doom without precision and fast turning. Well I CAN, but it's another reason I'm not really a fan of playing a number of early console releases, especially ones with even slower turning like SNES Doom, but now I really can see why you don't see SNES Doom as that big a deal. The way you're playing it and your understanding, I suppose that until now you didn't see it as all that different from PC in the first place. Doom can be fast paced though, believe me.
I should mention that Doom 1 for GBA is shockingly impressive and easy to play, though it's yet another port of the Jaguar altered maps of Doom 1, without the final episode like the PS1 version got. Doom 2 on GBA uses a custom made engine, like the unique engine coded for the SNES version. However, while it does run faster on GBA hardware than the SNES version does, this engine differs in a lot of key ways from the PC original, ways that hurt gameplay especially in later levels with tricky movement and jumps. As such, the custom engine in SNES is superior in that regard.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)