19th August 2024, 7:36 PM
(This post was last modified: 19th August 2024, 7:37 PM by A Black Falcon.)
Quote: It's impressive on a technical level but I can't imagine actually playing it through to completion. No saving, no circle strafing (an odd oversight that has numerous fan mods to fix already), and a frame rate around 10 or so?I played it to completion on real hardware in the '00s, though. And I liked it a lot.
No saving - You can start from any episode, though which ones you can start from depend on the difficulty you choose. On the default medium difficulty you can start from episodes 1 or 2. THat means you only need to play through episodes 2 and 3 without turning the system off, not the whole game... or if you play on the easy difficulty you can start from episode 3 as well. Back when I played through SNES Doom I remember leaving my SNES on for probably a few days as I played through episodes 2 and 3.
Remember, in SNES Doom you have infinite continues and, crucially, when you die you start again with the weapons and ammo you entered the level with, instead of rebooting to only the pistol with 50 shots or whatever, so as long as you don't use up all your ammo it's basically like you have a quicksave at the beginning of each level that you return to if you die. I don't think other ports do that.
No circle strafing- Honestly, I don't care. I'm terrible at FPSes what would be the point of running around in a circle while I try to shoot? I'd never hit anything that way! If I'm moving while shooting I'm probably not hitting anything. Sideways strafing to dodge fire is really useful though, that seems like all you need in this game...
(I loved Splatoon 1 for Wii U, of course. I always played as roller for obvious reasons... heh.)
The framerate - Yes, the framerate is a bit rough, but it's entirely playable. They managed to make it run just barely well enough to feel totally playable. With that said though, the one really annoying thing is how you can get stuck on the walls in this game if you're moving along them. The sticky walls are definitely annoying, I hope they can improve on that...
Quote:Yeah, music aside, I'd rank the 32X version over that one.The music is only one of the problems with that version! The 32X version is missing 10 levels instead of 5, is based on the Jag so it's missing a lot of features the SNES has like that dark areas are dark, enemies don't have maximum visibility at all times as they do in the Jag version and all its ports, crushing ceilings exist, etc, etc... and if you die, I'm pretty sure you respawn back at the start of the level with only the pistol and 50 bullets. Forget that! No way. Give me SNES Doom and it saving my weapons any day. Yeah, 32X Doom has a better framerate than SNES, but I don't like it at all. Oh, and it's the one other version, along with the SNES, where enemies always face you and you can't sneak up on them.
As for 3DO Doom, I have it. It's painful to play, yeah. It's technically playable, but barely...
I don't have Jaguar, PS1, or Saturn Doom though.