6th August 2024, 4:38 AM
Well, it's more accurate to say that the 68K was clocked high enough that they rarely had to worry about slowdown issues from too many sprites on screen specifically. Sega themselves clearly didn't believe the chip was capable of pushing polygons like this or they wouldn't have bothered with the SVP chip, the 32X addon, or the additional enhancement chips that granted the Mega CD addon something equivalent to "Mode 7".
What this is does celebrate what the hardware was truly capable of, but it's only possible decades later after extensive breaking down and understanding of the hardware that not even Sega themselves had.
What this is does celebrate what the hardware was truly capable of, but it's only possible decades later after extensive breaking down and understanding of the hardware that not even Sega themselves had.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)