3rd June 2024, 1:27 PM
(This post was last modified: 3rd June 2024, 7:59 PM by A Black Falcon.)
Yeah, this hack uses the reverse engineered source code to work. Amazing stuff there that they figured it out.
So, Mario Builder 64 is quite amazing, but it has a few issues. Fortunately there is a version 1.1 in development which should fix some of the issues, but some probably don't have a fix.
The biggest issue that is highly likely to be fixed is that currently you can't actually beat levels. Even once you get everything in a level, nothing happens. MB64 does not save level completion information or even tell you that you've finished it. I hope this gets fixed. I think some kind of 'you got everything, do you want to quit' message is likely, but what I want isn't just that but also a marker that the game saves showing if you've finished a level or not. I really hope that happens at some point, it'd give a lot more meaning to playing the levels.
The other big issue is probably impossible to fix: most levels run absolutely terribly on real hardware. This isn't a problem with the core game here, but with the fact that it allows creators to put a lot more stuff in the level than the actual N64 can run at an acceptable framerate. Emulators run N64 games much better than real hardware, and people want to make large levels with lots of stuff in them, so a lot of levels run very badly on the real system. I love that this hack works on the real console, but it's not a very good experience most of the time, not when so many stages run at like half speed...
As for shutting it down, oddly enough as far as I know Nintendo has yet to go after romhacks.
So, Mario Builder 64 is quite amazing, but it has a few issues. Fortunately there is a version 1.1 in development which should fix some of the issues, but some probably don't have a fix.
The biggest issue that is highly likely to be fixed is that currently you can't actually beat levels. Even once you get everything in a level, nothing happens. MB64 does not save level completion information or even tell you that you've finished it. I hope this gets fixed. I think some kind of 'you got everything, do you want to quit' message is likely, but what I want isn't just that but also a marker that the game saves showing if you've finished a level or not. I really hope that happens at some point, it'd give a lot more meaning to playing the levels.
The other big issue is probably impossible to fix: most levels run absolutely terribly on real hardware. This isn't a problem with the core game here, but with the fact that it allows creators to put a lot more stuff in the level than the actual N64 can run at an acceptable framerate. Emulators run N64 games much better than real hardware, and people want to make large levels with lots of stuff in them, so a lot of levels run very badly on the real system. I love that this hack works on the real console, but it's not a very good experience most of the time, not when so many stages run at like half speed...
As for shutting it down, oddly enough as far as I know Nintendo has yet to go after romhacks.