21st June 2023, 6:08 PM
Yeah, the ideas came from Mario RPG, but were improved upon. For instance, in Super Mario RPG it has all of the same somewhat QTE or minigame-ish 'hit the button with the right timing or what have you to get a stronger attack in battle', but isn't a lot of that not shown on screen on SNES, where the N64 has visible meters and stuff? I think I remember that right?