9th March 2021, 8:55 AM
(This post was last modified: 9th March 2021, 9:02 AM by Sacred Jellybean.)
Quote:That's a really fantastic idea and it never occurred to me. I will absolutely have to find a way to make this happen.
The only wrinkle I can think of is how to convey them. It's a brilliant game design to tell a story, and let it unfold progressively based on what new paths you can take. See above, with reaching new heights (literally and figuratively) of maturity and becoming pragmatic. Just dumping all that in a text file would lose something. But I'll leave that to you, Mr. Game Designer.
I haven't played much recently (been too consumed by a playthrough of Mario Galaxy), but I did play through this level.
I'm hoping there's a different exit I can take to explore more of this new hub world. The exit at the end simply takes me back to the main hub. But I only played through once; haven't gotten to explore much yet. Great Silent Hill-esque background music for this level.
What do you think of allowing the flames to light up the cave as you shoot them? Or would you prefer to keep it dark, to keep the alternate exits (should they exist) more hidden?
This looks like it says "Where enenses nor friendc abound".
Random thought: I notice that being small gives the advantage that you can jump higher. I'll have to keep that in mind.