8th March 2021, 8:13 PM
Quote:I was curious about the paper with words nailed to the wall in this screen. Am I supposed to be able to read this?
Maybe some day, for now, it's just a decoration.
Quote:Here's a weird one... not sure if this is an emulator issue. But I booted up the game, and the progress percentage was 55.5%. At this point, I was at the top of the lighthouse. Then I told the emulator to reset the ROM. Once the game booted up, the progress was down to 44.4%, and it put me back at the bottom of the lighthouse. Curious, because this didn't happen if I just exited and re-opened the emulator... only when I simulated a reset. I'm using ZSNES, btw. Luckily, I just so happened to have accidentally saved a game state, a few minutes prior. That lighthouse level was rough.
I'm not sure how to explain this one. The game saves automatically any time you move on the map. It could be a ZSNES thing, it's not something I've ever encountered myself, and I'm not sure if ZSNES writes its save files differently in some way (fwiw the hacking community has completely disavowed this emulator in favor of SNES9X and other, newer emus).
Quote:That reminds me: will there be a way to read all the text in full? Such as after beating the game? I think reading it in its entirety would give it a nice bird's eye view to help the player digest the storyline. This seems particularly helpful if you want them to noodle out subtext.
That's a really fantastic idea and it never occurred to me. I will absolutely have to find a way to make this happen.
Quote:I'm not sure what the sequence of the lighthouse means yet. So we enter hell world, now as a man. It almost seems like the shadow world of the real world, with Silent Hill vibes. The red eyes reminded me of the portion in the PT demo (i.e. Silent Hills, before it was wantonly, cruelly, and callously scrapped). The Man goes through the same sequence of events as the Boy. Maybe the boy regrets his decision, and the memory of beginning of this journey is tormenting him? But why represent this as a man? I feel like the pieces of the puzzle are there in the lighthouse (i.e. the screenshot below), but I was too focused on the level to put them together. This is the kind of game that likely warrants multiple playthroughs to get the full picture.
I'm not asking for clues, just thinking out loud. It might be interesting to you, as the creator. BTW, for some reason, I'm getting strong Final Fantasy vibes from this level. I really like this aesthetic.
Well, I will not give you clues, though I will again say, your feedback is evidence that I'm succeeding at conveying the ideas I hope to convey. All I will say is that you are definitely not playing as his dad, nor will you at any point.
Quote:Oh! Here's another question I had: what's with the food in the status bar? Is there a way to use that? And another suggestion: I didn't realize at first that when the character gets hit, he loses his water. Maybe you could also put in an audio/visual cue for that?
Food is a mechanic which is not yet implemented, it will affect a number of different things, such as your ability to successfully attack enemies, gaining health and the speed at which your water decreases.
Quote:ANYWAY, the other reason I wanted to post this is that when I got to this part, I can't get to the treasure chest. The moment I drop down to it, the game goes to a credits screen.Heh yeah, you can even not actually bother with the key technically, I made it this way so that you knew you were completing the level, but that it would not actually make the game trigger the end level sequence right there (so the credits can roll).
As for the flying graphics, I am unsure I will actually keep the ability to cape fly at this point, so it's a thing I did not bother repairing. If it stays, I'll make it right.
Quote:Interesting that you have a character called the Cupbearer. I looked up Ganymede around when I started playing, and saw that it's the greek myth of a mortal man that was so beloved by the gods that he was taken up to Mount Olympus and made a cupbearer for the gods.:D:D:D:D:D:D
I see you've found one of the two hidden exits, you'll know you found everything when it shows you have 100 percent completion!
YOU CANNOT HIDE FOREVER
WE STAND AT THE DOOR
WE STAND AT THE DOOR