30th September 2019, 11:55 AM
You had two buttons to assign before and two buttons to assign now, so really you're not losing anything, though you may be onto something about expanding the other buttons to allow mapping to various functions. I can safely say I would have appreciated using LZ and RZ for something. I can say this though, A being "pick up" makes a lot of sense, and there's really no reason to ever even WANT to unequip that. A really should be a generalized context sensitive interact button.
Ideally, I think they want to get to the point where you never have to pause the game and every function has a dedicated button or button combo. Breath of the Wild was a big step in that direction.
And yet still, we can both agree that in the absense of full 360 degree movement, they absolutely should be letting you use that d-pad for it.
Ideally, I think they want to get to the point where you never have to pause the game and every function has a dedicated button or button combo. Breath of the Wild was a big step in that direction.
And yet still, we can both agree that in the absense of full 360 degree movement, they absolutely should be letting you use that d-pad for it.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)