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    Tendo City Tendo City: Metropolitan District Tendo City Outlast

     
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    Sacred Jellybean
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    Posts: 3,215
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    #3
    6th May 2017, 6:50 AM (This post was last modified: 6th May 2017, 7:01 AM by Sacred Jellybean.)
    Fair point on the villians. I felt a little disappointed when the priest came out. It stretched the credibility and broke the tension. It was scary enough to be trapped in a place where patients were subject to medical torture, leaving them bitter and deformed. All of which escaped their cells, wreaked havoc and captured the doctors and hospital staff to exact revenge on them. All of which the main character merely gets swept into and has the escape the fallout. I love the idea that your courage ambition becomes your undoing. You play your hand too far and are punished.

    This premise is all great on its own and doesn't need a supernatural spin. Adding that in there actually makes it less scary.

    I also don't care for the main character's notes. It sounds like they were written by a hard-boiled detective, not a journalist. It breaks the tension by trying to be funny. I mean, they are funny, but it's not appropriate to the experience. E.g.:

    Upshur Wrote:I'm already beat all to hell, picking broken glass out of my scalp, couple cracked ribs. Nearly killed by a deformed giant, looks like somebody tried to fuck-start his head with a cheese grater. He throws me through a wall, knocks me unconscious.

    I wake up and some doughy old man with a face like an alcoholic kiddy fiddler in a homemade priest outfit calls me his Apostle. Not a job I asked for.
    There are words scrawled in blood everywhere. I'm getting an ugly feeling in my gut that the "Priest" is writing them, and for my benefit.

    Story aside, I'm still loving this game purely for adrenaline rush and aesthetic, both of which are excellent. The story can take a back seat in this case.

    Quick note: I really liked a part in the game where you're being pursued by maniacs who chase you into a room. You manage to lock the door in time, but they're beating on it and shouting, and you know it won't be long before they break through. Then you hear a voice calling to you, saying you seem normal, "not like one of them". It's coming from the corner of the room, where there's a dumb-waiter. The voice, coming from above, urges you to come through. You squeeze through the thing and are lifted, just as your pursuers break through the door and nearly catch you.

    The man from above lifts you up, and you think you're gaining an ally. I hadn't realized how lonely and terrifying it was to not see another normal face throughout the game. Unfortunately, the man turns out to be a sadistic doctor, just as deformed and grotesque as the rest of the inmates. The notes around the area suggest that he used to be a patient, not trained in medicine at all, but all too eager to teach himself through experiments on the now-captive hospital staff.

    Going back to play more. It's been close to a week, and I need my fix.
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    Messages In This Thread
    Outlast - by Sacred Jellybean - 29th April 2017, 9:54 AM
    Outlast - by Dark Jaguar - 30th April 2017, 10:06 PM
    Outlast - by Sacred Jellybean - 6th May 2017, 6:50 AM
    Outlast - by Sacred Jellybean - 12th July 2017, 9:45 AM

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