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    Tendo City Tendo City: Metropolitan District Tendo City New N64 Hack Gives System Bad Graphics

     
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    New N64 Hack Gives System Bad Graphics
    Dark Jaguar
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    #2
    23rd March 2016, 3:09 PM
    The problem is that the N64 implemented bilinear filtering rather badly. Even modern consoles usually still use bilinear, or rarely trilinear filtering for their anti-aliasing, so it's clear it can look far better than what the N64 did. Further, it applied it to the entire image in an absolute way that affected 2D sections, such as a game's UI. The 2D sections certainly didn't need such filtering.

    Antialiasing does improve the look, and when I compare Super Mario 64 to it's DS port, the lack of antialiasing stands out pretty clear. I wouldn't want to go without the effect entirely. However, it's application of the effect washes a lot out. It's a pretty harsh tradeoff, so I can understand a group wanting to find a good balance. Modern emulators just substitute superior antialiasing so it isn't an issue on them, generally.

    I don't know all the details, but lately I've read that the later run (colored) N64 consoles actually had a superior implementation of bilinear filtering and games tend to look a lot less blurry on those later revisions, while still sporting antialiasing.
    "On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)
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    New N64 Hack Gives System Bad Graphics - by A Black Falcon - 21st March 2016, 6:21 PM
    New N64 Hack Gives System Bad Graphics - by Dark Jaguar - 23rd March 2016, 3:09 PM
    New N64 Hack Gives System Bad Graphics - by A Black Falcon - 23rd March 2016, 8:17 PM
    New N64 Hack Gives System Bad Graphics - by Dark Jaguar - 24th March 2016, 5:15 AM

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